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Game Developer, Author of "2D Graphic Programming for Games", former Professor of Game Development at Champlain College and currently Principal Software Engineer Lead on AR/VR/HoloLens at Microsoft. ...but always making games on the side.

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Finding the path

Finding the path

The Euphoria Project

Classic RPG pathfinding left a lot to be desired. Things got better pretty quickly once game developers started implementing the "A-star" algorithm. It's...

Gameplay Video and Music Discussion

Gameplay Video and Music Discussion

The Euphoria Project

Today is a quick update with the announcement of our uploaded gameplay video as well as an opportunity to discuss goals with our music tracks.

Building a Conversation System for CRPGs

Building a Conversation System for CRPGs

The Euphoria Project

Simulating a conversation is one of the most challenging things for any CRPG! Lets talk a look at where traditional approaches may have gone wrong.

In Memory of Eric Bealer

In Memory of Eric Bealer

The Euphoria Project

The brilliance of classic RPGs (Computer or Tabletop) is the artwork that inspires the imagination.

First Post

First Post

The Euphoria Project

Using a hexagonal-grid for wilderness maps in combination with a square-grid for dungeon maps creates a great effect, but comes at a surprising cost on...