Hopefully more people will find the secret quest chain, now that it's much less secret.
Hopefully more people will find the secret quest chain, now that it's much less secret.
*signs up* I'm looking forward to checking this out. It will be interesting to see what direction Bioware's tools have taken.
Yeah I just saw that! Big thanks to Henley and any others that were involved with making and posting that video. March's mods were cast in a strong light thanks to their efforts.
Only the original NWN2 game is needed to play. It can be had quite cheaply nowadays. Looks like Buy.com has it for $18.28 shipped, and nulime.com has it for $13.27 shipped. One way or another, I hope that you're able to give the module a shot.
Thank you for checking it out! Please let me know what you think of it. Any feedback would be appreciated.
I wanted to go with some very open areas, such as the intermediate outdoor zones in Baldur's Gate 1; but there was always the concern that players would just dash on through the zone in a straight line, missing almost everything. I am working on some theories that may help encourage people to explore an open area without forcing it.
Best of luck with the video drivers. I know how much of a pain they can be when they don't want to play ball. I hope that you can enjoy the module without any technical difficulties.
I'm very glad to hear that. I learned a tremendous amount in the making of Manta's Pulse, and I firmly believe that my next release will be a giant leap forward.
I've conducted several internal playtests, and the module has always run about four hours. There is roughly one additional hour in the form of a secret zone, which will result in a different ending if completed. The secret zone is designed to be especially challenging, and no playtester has ever found it.
I hope that you'll get a chance to try our Manta's Pulse, whether you like NWN2's official campaign or not. I've spent a lot of time trying to craft my own experience; one that deviates quite a bit from the game play you'll find in the official campaign.
Thanks a lot, Henley. I spent a lot of time expanding the dialogue choices to give more options in some of the hostile encounters. I didn't want every single situation to be "Attack-or-Die". I assure you that any situation of complexity has had dozens of hours put into it to hone it to a playable state. I hope that you and others well have a good time with the module.
That's great! Please let me know how you like (or dislike) it.
The alpha installer for Domforahn is now available in the Downloads section. Feel free to try it out. Remember that it's currently a gametype mod, so you will have to boot up UT2K4 and select "Domforahn" as your gametype. Choose our custom characters from the player select menu as normal for UT.
Thanks! It's been tough with nearly everyone on the team having classes and jobs. I'm hoping that we can get together to iron out a few things over spring break and get out the first beta.
aasyranth
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