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Comment History
BloodSweatandCode
BloodSweatandCode - - 8 comments @ Blood Sweat Gold

Not dead - we're looking at a release in late fall. Going to be posting a lot more in the coming months as we ramp up.

Good karma+2 votes
BloodSweatandCode
BloodSweatandCode - - 8 comments @ Blood Sweat Gold

I've been hard at work on the world map, going to be putting together some new posts soon!

The world map came together better than I had hoped, I'm really excited.

Good karma+1 vote
BloodSweatandCode
BloodSweatandCode - - 8 comments @ Blood Sweat Gold

I'm honestly still not 100% sure how bows will work with elevation.

I'm thinking that the best way to do it would probably be to make headshots crits. If the archer is higher then a shot is more likely to hit the head (it's just how the angles work out naturally). But I'm not sure 100%.

It might not be worth doing since being able to pick and choose targets at range might really be enough (you can shoot a guy on bad ground and he's more likely to lose balance for example).

It'll come down to playtesting in the end.

Good karma+2 votes
BloodSweatandCode
BloodSweatandCode - - 8 comments @ Computer Repair Simulator

This is really cool man, I hope you realize there is an audience for this outside of educational environments. If I saw this on steam - I'd probably impulse buy it.

Good karma+2 votes
BloodSweatandCode
BloodSweatandCode - - 8 comments @ Terrain, Animation, Physics and Combat

Thanks man, this kind of feedback really helps keep me going!

Good karma+2 votes
BloodSweatandCode
BloodSweatandCode - - 8 comments @ A year and a half later, back on Greenlight

Thanks! I might print this comment and hang it on my wall. :D

Good karma+1 vote
BloodSweatandCode
BloodSweatandCode - - 8 comments @ A year and a half later, back on Greenlight

Thanks man! Appreciate it!

Good karma+2 votes
BloodSweatandCode
BloodSweatandCode - - 8 comments @ A year and a half later, back on Greenlight

Thanks for the heads up! I have a habit of making everything too dark at first, it always takes a few iterations to lighten a scene till it feels right.

Good karma+3 votes