Not dead - we're looking at a release in late fall. Going to be posting a lot more in the coming months as we ramp up.
Not dead - we're looking at a release in late fall. Going to be posting a lot more in the coming months as we ramp up.
I've been hard at work on the world map, going to be putting together some new posts soon!
The world map came together better than I had hoped, I'm really excited.
I'm honestly still not 100% sure how bows will work with elevation.
I'm thinking that the best way to do it would probably be to make headshots crits. If the archer is higher then a shot is more likely to hit the head (it's just how the angles work out naturally). But I'm not sure 100%.
It might not be worth doing since being able to pick and choose targets at range might really be enough (you can shoot a guy on bad ground and he's more likely to lose balance for example).
It'll come down to playtesting in the end.
This is really cool man, I hope you realize there is an audience for this outside of educational environments. If I saw this on steam - I'd probably impulse buy it.
Thanks man, this kind of feedback really helps keep me going!
Thanks! I might print this comment and hang it on my wall. :D
Thanks man! Appreciate it!
Thanks for the heads up! I have a habit of making everything too dark at first, it always takes a few iterations to lighten a scene till it feels right.
BloodSweatandCode
joined
This member has provided no bio about themself...