Fairs the artstyle for RR…idk it would be difficult to adapt to voxel.
Fairs the artstyle for RR…idk it would be difficult to adapt to voxel.
Just got done playing doom 64 on xbox. Honestly will check this out cause something about doom 64’s art direction tickles my fancy.
even if that's the case I doubt we would do it, a lot of the noises the monsters make are obvious enough and while the radio can be a good scare tactic (in theory), it ain't worth dealing with the jank in fo4's engine just for that. Especially with everything else going on.
hey Whispering Hill's composer here, uh the music system is a hot mess. Its literally based on priorities and having one set up wrong can break most of the music in the game. Having combat music isn't difficult because your just replacing the old music. Hell for episode 2 we originally had a music breaking bug at the end of the entire thing cause one song's priorities were ****** up, making all the general ambience music break. *reloading a save after your away from the area didnt fix it either* it lead to the final boss track needing to be cut.
To he honest I am interested in play testing, but if you don’t need anymore testers that’s fine.
...Can I test that patch? I beg of you, the stability is still really bad even when literally about everything is turned off or turned as low as it could go.
Sweet! Here’s hoping it makes the mod more stable though cause jesus even putting my battle sizes to 30, still randomly crashed unless I turned particle effects off which explains alot, usually the fields are layered in so much gun smoke you better hide or fire....and come on, the vision not being muddled by gun smoke ain’t the same.
Solid foundation, still needs a lot of polish, but it is still fun, mods that allow you to use any type of firearm aren't the most common. Although I have to ask, is it intentional for all rifles/muskets to be tied to your crossbow skill?
I didn't I literally just started and there weren't any hired recruits that costed 100 each there.
Uuuh where are either of those locations you just mentioned again? Still appreciate the help.
Ummmm, I decided to play a giant and I’m getting my *** kicked...is this supposed to happen? I will admit I was pretty out of it last night when I played it, but I wasn’t having really that much fun. It felt like the prices for troops was really high here.
Okay now I’m curious, still can’t afford bannerlord sadly.
I am seemingly having an issue getting widescreen to work. I thought you just start it through the short cut but I’m not getting any widescreen resolutions. Were there extra steps I had to do?
I believe it is only organic enemies, but I could be wrong it might happen for organic and metallic enemies. Still, hopefully you can find a fix for it.
Hello I am...enjoying AA definitely some massive maps, but there is a weird issue with the shotgun. If i use it as close range and all the projectiles hit. The noise it makes sounds like it’s stacking all of them at once with a weird loud popping sound. It’s made me instinctively use explosive shells just to avoid it and I have no idea if its me.
...please how the **** do you do multiplayer with this game? I tried and nothing workings, doomseeker's being a bitch.
Yeah, I'm guessing the same XD. Can't wait for 1.4 btw.
Fun fact: The kickable heads and buckets in this mod can make you fly, although that might be due to GDX.
....hoooow the fu** do you keep finding great voice actors?
I literally never finished testing it...mostly cause you never got back to me about something. Guessing I wasn't necessary was I?
This is pretty good so far....when this is complete it will be the first ever remake of blood to ever be completed...I wish you luck on your endeavor of hobby game making.
while that isn't a bad idea, transitioning that feature to 3d gibs instead of sprites can be taxing on hardware.
That would be a bad idea. Atari has the publishing rights and they even weren't interested in a modern port of Blood that was being made years ago.
Good luck. You are literally breathing new life into this.
Fair point, but even with that. I personally felt Flesh Artist was at least making progress with Antitribu. Kicking him off feels like shooting the mod in the foot, and we haven't really heard anything about in over a year. I always felt the mod should have all its bugs fixed....well enough to make it stable, before focusing on adding more to it.
...if they do I'll throw them in the grinder from my nightmare with the severed head. Don't know what it looks like. I just know it was big, loud, and a lot of screaming.
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