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Add job Report Animation System Programmer for Arena Sword-fighting Game at Anywhere

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Anywhere on

What we’re working on

We’re a small indie studio working on our first commercial project, an arena multiplayer sword-fighting game with a combat system based on historical martial arts.

Who we’re looking for

We’re looking for a programmer with skills in Unreal Engine’s animation systems. An ideal candidate will have experience with C++ and Blueprint and be able to demonstrate past work on relatively complex animation systems. Experience with the Advanced Locomotion System plugin or analogous systems, such as various animation systems in the UE5 Lyra sample project, are desirable but not essential.

Scope

The role will initially focus on refining and developing a system to elegantly handle transitions between a large number of poses and animations, and then on implementing a range of additional mechanical and animation-related cosmetic enhancements, such as dismemberment.

We welcome applicants who would like to work for a fixed term, or who are open to ongoing collaboration.

What we’re offering

An industry-standard hourly rate (open to negotiation) plus a royalty once the game is released.

To Apply

Please send an email to impossible[dot]pinwheel[at]gmail[dot]com including a link to samples of your work and/or a portfolio.

We look forward to hearing from you!