Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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[READ ME] KNOWN ISSUES | Post Reply | |
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Feb 18 2012 Anchor | |
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Feb 19 2012 Anchor | ||
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Feb 19 2012 Anchor | |
Touche good sir. --
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Feb 21 2012 Anchor | ||
if you play a map of c1_s1 then vote to lab you always get the baseball bat and you only have the blue zombies and none of the green Edited by: bope |
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Feb 21 2012 Anchor | |
You will always get the same weapon until you finish the round, regardless of resets. Dunno about the zombies tho. --
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Feb 21 2012 Anchor | ||
edited my post not sure you will check unless this gets new post tho so, it also will restart the map insteed of restarting the round |
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Feb 21 2012 Anchor | |
Don't use images in your name . Or I'll have to start disabling that feature lol. And that's very odd, seems your client is not loading the correct script file ... --
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Feb 21 2012 Anchor | ||
he he he ^_^ player name/ or server name/ or both? |
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Feb 21 2012 Anchor | |
All :3. Or I'll just disable bbcode all together lol. I don't mind using small images or anything, but using huge things like that is just screwing with it. --
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Feb 21 2012 Anchor | ||
I would disable *removed* it can be used to crash clients atm Edited by: bope |
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Feb 22 2012 Anchor | |
No, if I disable bbcode I'll disable all of it globally on user input. Should never tell people about hidden things like these, they just exploit it ;_; --
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Mar 6 2012 Anchor | ||
Sorry about that, boss |
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Jun 5 2012 Anchor | ||
I dont know if it's just me but the uzi is about 500% louder than every other sound effect and gun in the game. |
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Jun 5 2012 Anchor | ||
The uzi's actually taken from Half-Life 2, so yeah... Our sound designer's gonna be making us all custom sounds when he gets a shot. I really should decrease the volume, because I agree entirely |
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Jun 5 2012 Anchor | |
It's not actually its from freesound.org :3. I think its just a stock soundfx. --
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Jun 5 2012 Anchor | ||
If you're using the one I originally sent you back when we first started, I stole it from HL2 :P Also, the flamethrower is from Fortress Forever >_> |
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Jun 5 2012 Anchor | |
God dam it jordan --
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Jun 5 2012 Anchor | ||
\_(>_>)_/ |
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Apr 10 2013 Anchor | ||
I guess it could be considered an "issue" because I don't thnk it used to be this way: in dungeon mode, once you have enough gold to buy an item, it won't display how much it costs to buy it anymore. |
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