ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics.
Can't say anything, as you didn't make any of this. Maybe just the shading part, but that's all, and this degree of editing doesn't permit to give a review. However, counting that, it doesn't prevent you from improving it, and that's where your work will be important.
Ideally, you should improve the model a bit and remake the animations. These last were just a "beta" back then. Of course it implies hairs/clothes animations and facial expressions, that's what is researched.
In misfits, both your model reference and the one you want to import your animations in must have the same skeleton, otherwise, they are not compatible.
Also, MD3s (quake3's and ZEQ2-Lite's current model format) doesn't support skeletal animations, that means:
1. You can't get skeletal animations from finished models, as they were removed/replaced for them to work in the system (nello's goku is available on the SVN, you could work on this base, which still has it's skeletal set).
2. You will have to convert the skeletal animations into frame (vertex snapshot) animations, because these firsts can't be processed by the actual build.
Good luck on that.
Ps: Long ago, the development of a newer format, which supported skeletal animations was started (firstly for quake 3), it was named MD4, but it was never finished. For short and to not go into the details, it was resumed on ZEQ2-Lite, under the name of ZMesh. It is still unfinished, but the source is available on the SVN. If someone will to finish this format, this would be a HUGE progress for ZEQ2-Lite, as it would save memory (both HDD and RAM), provide faster loading time and improve the animations making domain.
DBZKrisfhugz -- Wild Goku creator -- would be the man of the situation. With a bit of chance, he might accept. Otherwise, there are still bip files on the SVN, but you will have to learn how to use them -- something i actually don't know how to unfortunately.
Cut the bottom of the shirt.
ok you like my new goku?
Can't say anything, as you didn't make any of this. Maybe just the shading part, but that's all, and this degree of editing doesn't permit to give a review. However, counting that, it doesn't prevent you from improving it, and that's where your work will be important.
Ideally, you should improve the model a bit and remake the animations. These last were just a "beta" back then. Of course it implies hairs/clothes animations and facial expressions, that's what is researched.
To answer your question about animations import.
In misfits, both your model reference and the one you want to import your animations in must have the same skeleton, otherwise, they are not compatible.
Also, MD3s (quake3's and ZEQ2-Lite's current model format) doesn't support skeletal animations, that means:
1. You can't get skeletal animations from finished models, as they were removed/replaced for them to work in the system (nello's goku is available on the SVN, you could work on this base, which still has it's skeletal set).
2. You will have to convert the skeletal animations into frame (vertex snapshot) animations, because these firsts can't be processed by the actual build.
Good luck on that.
Ps: Long ago, the development of a newer format, which supported skeletal animations was started (firstly for quake 3), it was named MD4, but it was never finished. For short and to not go into the details, it was resumed on ZEQ2-Lite, under the name of ZMesh. It is still unfinished, but the source is available on the SVN. If someone will to finish this format, this would be a HUGE progress for ZEQ2-Lite, as it would save memory (both HDD and RAM), provide faster loading time and improve the animations making domain.
I need an animator to animate this Goku because I do not have time , you know someone ?
DBZKrisfhugz -- Wild Goku creator -- would be the man of the situation. With a bit of chance, he might accept. Otherwise, there are still bip files on the SVN, but you will have to learn how to use them -- something i actually don't know how to unfortunately.
cool goku ssjgssj
tranks
Not bad. Keep it up. :)
trank you
amazing
tranks
This comment is currently awaiting admin approval, join now to view.
This is Goku whis symbol costume this costume use on Dragon ball super Goku unlock Ssb form on this costume
This comment is currently awaiting admin approval, join now to view.