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Words for Evil is a fast paced word game combined with a fantasy RPG. It features everything you expect from an RPG, including combat, hero progression, loot and more, all built on top of classic wordgame mechanics.

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A quick explanation about the game's resolution, plus a new feature.

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Hey Everyone,

Like last week, I've mostly been working on behind-the-scene stuff. But... I did add something that's a bit cool :

Like last week, I've mostly been working on behind-the-scene stuff. But... I did add something that's a bit cool :

Wide Mode
Wide Mode!

When I started working on the game, I assumed it would be full screen. Pretty soon, though, I realized that was a bad idea. As soon as you start spacing the letter tiles out, it becomes very hard to scan them for words.

For that reason, I went with the narrow window size. It worked well with the GUI elements I had layed out, and also fit with my goal of making it look a bit like a book cover. It's also nice to have a small window you can drag off to the side if you're multitasking.

As I was working in editor, however, I usually had the window to all sorts of random sizes. I started to really like the wide view, and so I thought it would be a nice option to include. You can switch between wide and narrow on the fly :)

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