Vroom 1.2 is out! It's also cheaper now so you should tell your friends/foes/acquaintances.
Here's the changelog:
-Performance optimisations
-Added cockpit view option, can be toggled in pause menu
-More zombies
-Added fancy specular effects to some objects/snow on iPad 2 and iPhone 4S
-Light shaft effects are now enabled on the iPhone 4S
-Improved camera positioning and behaviour
-Zombie walk animation improved
-Added Zombie Gibbing
-Added slow motion effect when you hit zombies while boosting, because it's awesome
-Fixed issue that was preventing zombies from spawning in some areas, making level 1 sort of goddamned boring
-Boosting no longer prevents you from turning sharply
-You can now jump the ravine in level 2 as a shortcut to the next checkpoint if you are badass enough
-Moved truck's booze keg
-Added extra jumps to level 3
-Improved rendering of fonts
-Made level 2 less easy to drag on forever, again
-Improved readability of the U-turn on map 1
-Improved help menu, which is now "How To Play"
-Added link to impromptugames.com on the main menu
-About menu now contains information about us and our previous projects
-Garage menu changed around a bit
-Startup and loading videos should scale correctly to all devices now
-Zombies no longer disappear when you turn around suddenly
-AND MUCH MUCH MOAR