Public Alpha Demo is now live! Check it out under the downloads section. We appreciate your feedback!
art by niqle (niqle.tumblr.com)
It’s incredible to believe the three of us have been working on Vagante for over a year now. We’ve come so far, and it’s all thanks to everyone who played our game and supported us. We wouldn’t have come this far without you.
As we move away from an open public alpha, there are a couple of changes to how we’re going to continue development. Over the past year, we’ve released new builds based on when we hit certain milestones. Sometimes this meant several months in between each release. But with the move onto Steam, we’d like to change that. We plan on releasing a new revision of Vagante every two weeks. While this means our individual updates are probably going to be less polished than the large releases we’ve done so far, hopefully this will give us the ability to iterate better based on player feedback. Along with this, you can expect more transparency from our development process, which includes more frequent devlog updates.We’re in it for the long haul, and we hope you join us in making
Vagante a better game.Alpha Version 9 Simplified Changelog
New alpha revision released, official wiki information, as well as a Kickstarter update.
After two weeks on Steam Greenlight voting, we’ve been greenlit! Thanks to everyone who made this possible, you guys are awesome!
Kickstarter Update, Steam Greenlight status report, and public alpha revision 7!
We’re super excited to announce that we’ve launched a Kickstarter and a new alpha demo!
A new and more difficult campaign that will challenge all you know about Vagante. New items, mechanics, levels and sweet surprises. I dare you to survive...
This update improves the look and feel of the intro of the game, balances many in game entities and mechanics, as well as modifying character select...
Latest deployment of our public alpha. This version attempts to improve the GUI experiences of the players both in single and multiplayer, as well as...
This is the latest and greatest alpha revision! Features local cooperative multiplayer, and tons of content updates.
This is the latest revision of our public alpha, we've fixed almost all of the reported bugs and made a handful of game design changes. As always, this...
We fixed the crashes associated with the first release, and updated some game features based on feedback. Here's the newest build of the Vagante Public...
Is this game done, or still in develope?
NicE, I just played this alpha 8 and haha I did not at first understand how to get to the inv, becuse at the start I was pressing space and the guys died... so I was like thinking space was killing oneself to restart. So wrong i was... it did turnd in to a nice gameplay video anyway xD
Keep up the good work...
Will there be more classes to choose from. But I have to say this game keeps me coming back for more.
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When the game is in the final version, will stop being updated or introduction of stages and bosses?
Nice to see the game on steam. Ive had a quick go of it, may do a write up of what I think of the changes as well as any bugs I may find.
This game needs some balance changes really
The mage?Way too squishy,basic attack with default weapon takes WAAAAY too much mana,my idea is to add 15 HP to his HP pool and reduces the mana cost of the basic attack to 15 mana
I am very curious to know how the next character is going to be,anyways keep on with the game,it's good :D
BTW how to play multiplayer?._.?
Remember, the game is only in alpha and everything is subject to change. To play local multiplayer, simply press Escape and configure additional controllers in the menu. Then, in the character select screen, press the menu button on additional controllers that wish to play. Up to 4 people can play cooperatively in multiplayer.
Oh ty do yo have an idea when Rev 9 comes?
It's hard to set dates for these types of things, unfortunately.