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The story unfolds in Marinha Grande on January 18, 1934. A young girl ventures out of her home to pursue a peculiar crowd heading towards the city centre. Her mission is to retrieve the scattered papers that one of the men in the crowd accidentally let slip. These papers hold the key to unravelling the narrative behind the cultural, industrial, or uprising event in Marinha Grande. While in the square, she must evade the military presence to avoid being captured.

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UpRising - DevLog #5

News

Hello everyone!

Today we wanted to show you the first version of our game's logo.

First we start by creating a moodboard, this contains several inspirations for the font, general aesthetics and colors too
Moodboard compressed

Then, when the initial idea was already stabilized, we started testing various options and for this we created several sketches.

Sketches Thumbnails Ideas

Taking the last sketch, we had the idea of making the game's logo as if it were the title of a newspaper (since it was the biggest mean of communication at the time)

Logo 3DProject

And that's how we arrived at the final version of our first logo proposal.
Please note that this is just a proposal and that it may undergo changes or even be replaced by a completely different logo.

That's all for today, If you have any questions or want to give some advice (we are students after all ;)), you can contact us on our social media.

We'll be back next week,

with love;

Header Size

UpRising - DevLog #4

UpRising - DevLog #4

News

In this DevLog we will talk about the enemy AI and a little about the game design decisions behind the game.

UpRising - DevLog #3

UpRising - DevLog #3

News

In this DevLog we will talk about the game's environment and its general aesthetics.

UpRising - DevLog #2

UpRising - DevLog #2

News

In this DevLog we will talk about the main Game System of our game, as well as demonstrate the prototype mechanics.

UpRising - DevLog#1

UpRising - DevLog#1

News

In this DevLog we will announce our new project, talk a little about the game's narrative and show our vision about the game's art.

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