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Trial of the Elements is a Battle Arena game based on chemistry. ​ Work as a team, and combine different elements to enhance your abilities! Customize your characters with a wide range of skins,  more coming soon.

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Idea for a new Element : Carbon (Games : Trial of the Elements : Forum : Ideas for future Elements : Idea for a new Element : Carbon) Locked
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Apr 14 2016 Anchor

Damage type : Solid, Attack : Melee



Ability descriptions:

High Pressure (Element property):
Carbon gains a defence bonus for each Element ( maybe entities (Elements/minions) ? ) near him

Covalent bonds (Active) :
Carbon bonds with the 4 nearest Elements in a zone and forces them to stay near him for a short period of time

Spontaneous combustion (Active) :
Carbon launches a piece of high-temperature coal, creating a fire in a small zone, dealing AoE gas(?) damage

Fiber armor (Active) :
Carbon reinforces a chosen Element ally, and gives them a temporary defence bonus

Carbon copy (Active) :
Uses all unused Carbon atoms.
Carbon clones himself and creates a controllable unit living X seconds ( with X the number of carbon atoms used )
Pressing the ability key again will trigger Spontanious combustion using the clone as the projectile with a damage bonus based on the number of used atoms, killing the copy in the process



Do you think this kit would be viable/not-too-overpowered and fun to play ?

Apr 16 2016 Anchor

This seems pretty interesting! I really do love the first ability idea. Gonna tell that the others in our next meeting.

Edited by: SlovGoblin

Apr 23 2016 Anchor

What do you think should be changed before it could have a chance to be in the game ? :)

( Also, something not really related, but how the chemical reaction system will work ? )

Edited by: KoopaAilay

NiklasVd
NiklasVd Lead Programmer
Apr 24 2016 Anchor

Precise values and scaling is missing, but we can take care of that. We already put your ability ideas into a concept document!

The (former reaction and now) atom bonding system is still in the concept phase but our current plan is the following: Every ability can have atoms and molecules applied. Only the effects that exist both in the ability and atom/molecule are then transfered into the ability when casted. So if a spell deals 100 damage to the nearest enemy and an attached H²O molecule deals 80 damage but also stuns the target enemy, it will only add up to the damage effect. The stun will not be used and has no effect. This makes it harder to find the right combinations between abilities and atoms to react together, still it allows to apply every atom to any spell.

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