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Trial of the Elements is a Battle Arena game based on chemistry. Work as a team, and combine different elements to enhance your abilities! Customize your characters with a wide range of skins, more coming soon.
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Idea for a new Element : Carbon | Locked | |
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Apr 14 2016 Anchor | ||
Damage type : Solid, Attack : Melee Ability descriptions: Covalent bonds (Active) : Spontaneous combustion (Active) : Fiber armor (Active) : Carbon copy (Active) :
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Apr 16 2016 Anchor | ||
This seems pretty interesting! I really do love the first ability idea. Gonna tell that the others in our next meeting. Edited by: SlovGoblin |
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Apr 23 2016 Anchor | ||
What do you think should be changed before it could have a chance to be in the game ? ( Also, something not really related, but how the chemical reaction system will work ? ) Edited by: KoopaAilay |
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Apr 24 2016 Anchor | |
Precise values and scaling is missing, but we can take care of that. We already put your ability ideas into a concept document! The (former reaction and now) atom bonding system is still in the concept phase but our current plan is the following: Every ability can have atoms and molecules applied. Only the effects that exist both in the ability and atom/molecule are then transfered into the ability when casted. So if a spell deals 100 damage to the nearest enemy and an attached H²O molecule deals 80 damage but also stuns the target enemy, it will only add up to the damage effect. The stun will not be used and has no effect. This makes it harder to find the right combinations between abilities and atoms to react together, still it allows to apply every atom to any spell. |
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