Tobias and the Dark Sceptres MAC
Full Version 1 commentTOBIAS AND THE DARK SCEPTRES Mac Version (using WINE) ISSUES WITH FRAMERATE/SLOWDOWN? Try changing screen resolution - bigger or smaller.
A Zelda rip-off that is nothing like Zelda. A labour of love. A game that time forgot.
13 years mis-spent. By Adam Butcher.
Freeware - the whole game for free!
Support the game - Buy the OST.
Made in MMF 1.5
Windows-only - XP / Vista / 7
Contact me with any feedback or use our FORUM.
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TOBIAS AND THE DARK SCEPTRES Mac Version (using WINE) ISSUES WITH FRAMERATE/SLOWDOWN? Try changing screen resolution - bigger or smaller.
The full version of the game - zipped up rather than with an installer.
TOBIAS AND THE DARK SCEPTRES Current version: 1.0 Game by Adam Butcher Music by Adam Butcher and Alisdair Cairns
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So I finally finished it, took me long enough (mainly due to frustration) but I did finish it.
So here is my critique:
This game - in it's own merit - was fantastic. As an experienced Klik & Play and Games Factory user I'm amazed what you could bring out of the engine. I used to think Antonio Barra's games (The Elk:SE, Bomberballs) were the cream of the crop back then (meaning: 10-14 years ago), but you outdid him by miles!
The puzzles were cleaver, some of the boss fights were nicely tough and making progress was satisfying. I sometimes felt like back in the day when I tried those cool Clickgames someone else made and I thank you for that feeling.
Now for the bad stuff, not really a criticism for you at this point :) Mainly as a note for others that want to try this game.
You mostly summed it up in your making-of video already: The pacing is sometimes bad; the difficulty curve has enormous ups and downs (I'm so glad for that Puzzle solver); the story is really nothing new; almost impossible to dodge boss attacks; too much stages for one boss (but still awesomely satisfying when you finally kill them); and the ending is a bit - for the lack of a better word - shallow and rushed.
So did he die in the end? That is why the king was there? Unknowingly sacrificed his life?
Also the controls. Yes, they are a bit tough to master. I got more used to it, since I'm an experienced Clickgame player, but I could see others having a hard time getting comfortable with it.
[Continued]
[Continuation from the first part]
But enough of that. I still really enjoyed it. Thank you for making it in the end and thank you for the experience. It really shows your passion for this little game and your tenacity to make it better every time.
And this game also reminded me to finish my own 13 year old project, which is a "graphic novel", that I swore to myself that I finish last year or stop working on it altogether, yet it's still unfinished and I'm still working on it, so I also thank you for the reminder ;)
Good luck to you with your future projects.
And for everyone else: Try this game out! It's really difficult, like almost "Edmund McMillen" level difficult twitch gaming combined with (sometimes out-of-the-box) puzzle solving, but for old-school gamers - especially for those who prefer platformers - and K&P/GF/MM veterans it will be a satisfying experience.
The game looks incredible for 13 years ago, both the animation and puzzles look amazing and I will most definitely be playing it!
I appreciate your dedication.
Trying to do something similar, hopefully it won't take ME 13 god-damned years!
An absolute inspiring and motivating story. This should become the official video to watch for any aspiring indie game developer that has the passion for game development and indeed a bright future for the business!