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The Temple of Torment is an open world fantasy roguelike set in a world where humans are the only race and the world is being invaded by the forces of Hell. The player is one of the adventurers hired to find the source of these demons and will be rewarded handsomely for ending the invasion.

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RSS Articles

-----18.0-----
Previous saves will not work!

! = major
* = minor
- = less than minor

Highlights
! Real Mouse support in menus
! New Traits
! New Companion
! New Difficulties
! "Path of Torment" Hall of Fame ranking
! Equipped items no longer spend inventory slots
! Inventory improvements
! Firearm improvements
! Monster improvements
! General polishing

Bugs, mistakes and missing things
! Fixed the crash with Gunslinger's Ricocheting Shot
! Fixed summoned companions scaling up an extra 1.5 times the monster HPs when summoned
! Fixed Eastdale Tower boss respawning after death when revisiting the area
! Fixed reloading leaving 0 bullets when reloading the rotating pistol with 5 bullets in inventory
! Fixed two-handed weapons being unequipped when equipping something else
! Fixed Unarmed skill being trained by also having a shield in off-hand and no weapon in main hand
* Fixed Songblade giving bonus to Song of Turning without being equipped
* Fixed Aimed Shot not benefitting from Bows proficiency
* Fixed Blunderbuss not benefitting from Firearms proficiency
* Added mention of Constitution being required for firearms in the Attribute descriptions
* Fixed Ricochet's Ricochet not critting
* Fixed Off-hand attack not having the correct proficiency damage bonus
* Added Damage Reduction to Arthudin
* Fixed Shaman's starting Quarterstaff not having a weight
- Fixed Prodigy's slightly wrong bonus description
- Fixed a rounding error when scaling down monsters when a party member dies
- Fixed a very small memory leak in menus

General
! Some dialogue enhancements, grammar fixes, typo fixes

UI
! Ability to hover menu options with mouse and click them directly, if mouse menus are enabled in the options
! Talents that are active are drawn with gold color in the UI
* Added a lot of titles to dialogues
* Added UI Health and Mana tooltips when hovering the globes with mouse

Inventory
! Equipped items no longer spend inventory slots
! Equipped items are displayed in a different menu than unequipped

Difficulty
! New Difficulty levels: Story, Easy, and Torment
! Random characters are always with Normal Difficulty
* Adjusted Nightmare and Hell Difficulties

Traits
! New Trait: Heir; gives class specific unique starting item
! New Trait: Observant; gives +5% Critical Hit Chance

Monsters
! New Monster: Blood Knight; a monster that can heal itself from critical hits by the same amount as the damage dealt
! Monsters can spawn up to 3 monsters in a room (chances are 20% for 0, 30% for 1, 40% for 2, 10% for 3)
! Improved Eilinmyr boss fight summon mechanics
* Reduced the chance of having a room without monsters from 33% to 20%
* More possible random names for unique monsters
* Improved End boss fight's end
- Renamed Hellknight to Hell Knight
- Used unique monster names won't generate again

Companions
! New Companion: Iris; a pistol firing bard that can buff self, player, and allies

Help
! Added Attribute explanations

Online Features
! Difficulty mode is also uploaded upon victory/death
! Special "Path of Torment" Hall of Fame for Torment/Hardcore/Open World combination winners

Options
! Option to disable or enable the new mouse menus

Shops
! Alchemist shop sells ingredients now
* Base cost increased for all potions

Alchemy
* Lowered some ingrendient requirements for crafting

Lore
! New Lore: Fragmented God Theory

Quests
! Added an alternative reward to the Quest "New Firearm Design"

Items
! 15 new uniques; a class specific heirloom item given by Heir Trait
! Added "Deadfire [1d20+4]" to the Captain merchant selection; a twin barrel musket that can be fired twice before reloading
! Added "Flintlock Revolver [1d12+4, +5 THB]" as a quest reward; a pistol that can be fired five times before reloading
* Rotating pistol can be reloaded still if there are less bullets remaining than it's clip can hold
* Matchlocks become Flintlocks
* Items that provide a light source are labeled with [LIGHT] instead of [+2 FOV]

Spells
! More than one summoned ally is possible if they are cast from different spellbooks

Talents
* Circular Kick requires now being unarmed

Hardcore Mode
! Potions replenish 5 HP and 5 MP each turn instead of 2 HP and 3 MP

-----17.3-----
! = major
* = minor
- = less than minor

Bugs, mistakes and missing things
! Fixed the crash when winning the game
! Fixed Chain Lightning to check Shamanic Language instead of Arcane Language
! Fixed Evasion having wrong name (Dodge) and AC bonus in character screen
! Fixed Temple shop selling two same spellbooks which broke the menu
! Fixed casting Battle Orders twice to give double AC bonus
! Fixed Thorns spell bug
! Fixed casting Rally twice to give double damage bonus
* Fixed Abandoned Sawmill having two exits
* Fixed Unending Singularity quest '?' icon being placed in the wrong location initially

-----17.2-----
! = major
* = minor
- = less than minor

Bugs, mistakes and missing things
! Fixed Talent symbols being red even though there's enough mana to cast them (caused by 17.0 talent mana cost changes)
* Fixed one line of text flowing out of screen in character creation help

-----17.1-----
! = major
* = minor
- = less than minor

Highlights
! Character creation menu improvements

Bugs, mistakes and missing things
! Fixed Graveyard feature that caused errors when dying
* Fixed years in death screen

General
! When choosing an option in character creation to see the details, and then returning to the menu, the previously chosen option is selected automatically
* Signs can be interacted with, they display the sign name in a screen

-----17.0-----
Previous saves will not work!

! = major
* = minor
- = less than minor

Highlights
! Beginner's Guide written by one of the players
! Restart previous characters
! Injuries from receiving critical hits
! New Light Sources
! Return of the unzoomed ASCII mode
! Multi-tile world map villages
! Disease improvements
! Talent improvements
! Companion epilogues
! New Lore
! Single Dungeon Mode improvements

Bugs, mistakes and missing things
! Fixed a tricky bug that could cause autoexplore to stop working
! Fixed Lava ASCII tiles from green '.' to red '=' or '~'
! Summoned monsters from spellbooks are properly labeled as allies in the context of monsters resurrecting player's enemies
! Rottus Infernum disease properly worsens every six hours instead of every two hours
! Fixed Warlock's Corpse Explosion dealing 1d12 damage instead of 2d8
! Fixed Shaman's Evil Eye slow chance not being tied to player's Level
* Fixed Praying to cure all diseases if there are more than one
* Fixed a smallissue with talent use count related to regenerating mana fully without resting and not being able to rest to gain Talent uses
* Bard song activation messages now display the real duration if the player has Songblade
* Fixed a bug with resurrected monsters that could leave them be visually behind terrain features
* Fixed a bug with the placement of summoned monsters
* Fixed being teleported to Deity Realm when in a quest that cannot be escaped
* Dismissing party members through dialogue or them leaving due to no money will now properly scale enemies down
* Fixed a minor graphical bug in the Demon's Fall Gate
* Fixed Port Victory temple area ASCII area transition symbols
* Fixed stacking "poisoned" conditions where curing removed only one of the conditions leaving the player still poisoned
* Fixed archcleric quest's wrong question mark icon location
* Fixed archaeologist quest's wrong question mark icon location

General
! Added a beginner's guide that was written by one of the players
! Ability to restart a previous character again; every new character is saved into a template that can be used to start it again
! Added Injuries as an effect from receiving a critical hit
! Added an option to play the ASCII mode without 2x sized text so the screen won't scroll and will display everything in one screen
! Villages are multi-tiled in the world map, with the ability to enter a specific district from the world map
* Increased in-game feedback character limit to 300
* Map window can be both opened and closed with 'm'
* Biography window can be both opened and closed with 'c'

Items
! Added "All-Seeing Eye [+2 FOV]" to the ship merchant, an amulet that works as a light source that also allows rogues to stealth
! Added "Shield of Light [+15 BC, +2 FOV]" to the unique shop in Westerfall (Undershire in Single Dungeon Mode), a shield that works as a light source
! Added "Magical Lantern [+2 FOV]" to possible loot in the main dungeon, requires no oil to work

Single Dungeon Mode
! Shops refresh daily instead of weekly
* Removed lore notes from Single Dungeon mode
* Foreign Coins no longer spawn; instead it spawns gold

Diseases
! Changed Regeneris Prohib from no regeneration to 33% chance to miss regenerating HP
* Changed Rottus Infernum to reduce Max HP by 3 instead of 1, with the bug fix this is as much as it was in the earlier versions
- Added word "Disease" in the beginning of the disease contract message

Companions
! Each companion that survives the fight against the end boss (provided they don't die after it to something else) receive an ending epilogue
! Resting now takes into account if there are hurt companions also
! Melisath's Purify deals 2 damage each turn instead of 1
* Added diary entries when meeting the companions for the first time

Spells
! Decay deals 2 damage each turn instead of 1

Talents
! Reduced Talent Mana costs from 35, 40, 45, 50, 55, 60 to 20, 25, 30, 35, 40, 45 respectively
! Battle Orders increases ally Armor Class by 10 instead of 5
! Evasion increases Armor Class by 10 instead of 5
! Song of Demoralize lowers Armor Class by 10 instead of 5
! Place Trap is 1d12 damage instead of 1d6
! Rend is 2 damage each turn instead of 1
! Poison Weapon is 2 damage each turn instead of 1
! Cleansing Fire is 2 damage each turn instead of 1
* Rogue Stealth activation message now displays the duration

Quests
* Added some clarification dialogue to the quest Lover's End

Injuries
! Added Concussion, reduces To Hit Bonuses by 10 for 12 hours
! Added Winded, reduces Armor Class by 10 for 3 hours
! Added Dislocated Shoulder, reduces Block Chance by 10 for 6 hours
! Added Sprained Ankle, small chance of movement being prevented when attempting to move for 2 hours

Graphics
! Added 2 new tiles that transition from grass to water to make shores look better
! Added 24 new village tiles making each village in the world map unique in looks

Lore
! Added 3 new Lore entries

-----16.0-----
Previous saves will not work!

! = major
* = minor
- = less than minor

Highlights
! Lore notes
! Increased Talent Damage
! Firearm changes

Bugs, mistakes and missing things
! Fixed the crash with thrown weapons
! Fixed the crash when buying Scrolls of Phase Door from the stronghold temple
! Fixed a bug that allowed equipping items without meeting attribute requirements if the previous item in the same slot had attribute boosts that allowed to meet the new item's attribute requirement
! Fixed Fire Shield damaging 1 instead of 2 as described
! Fixed a keyboard targeting bug by centering the camera
! Fixed curing diseases only curing one disease if you have multiple diseases
! Cursed items are no longer unequipped if unequipping an item reduces the attribute the cursed item depends on but will be unequipped if it becomes uncursed again
! Fixed a bug in which bolts that increase damage were counted in thrown weapon damage
* Fixed a bug in month changing after a couple of months
* Fixed bullets given in the gunsmith quest being automatically equipped if you don't have any bullets

General
! Added Lore section to the journal
! Weapon Proficiency gives +3 Damage instead of +1
* Year changes after the last month
* Character has a birthday which causes the age to go up by 1 each birthday (in-game time passes so slowly that death by old age won't happen but I just wanted to implement this)

Maps
* Changed the ascii symbols of the Ancient Garden stairs to more clear
* Switched temple altars and clerics around to make access to clerical services easier
* Added a boss to the Darkwind Caves

Quests
* Added loot to a certain escort quest
* Changed slightly Port Victory gunsmith dialogue to fit the firearm changes

Monsters
* Monsters that can age player will age player by 3d3 instead of 1d6

Items
! Added 5 Lore notes that explain the backstory inside the main dungeon
! Removed Gunpowder and Musket/Pistol Bullets, replaced with a historical "Paper Cartridge" that fits both musket types and contains gunpowder and bullet in a single item

Talents
! Talent's bonus damage based on character level is up to 10 instead of 5
* Bard's Song of Heroes increases damage by 3 instead of 2
* Alchemist's Heighten Senses increases damage by 3 instead of 2

-----15.6-----
Previous saves will not work!

! = major
* = minor
- = less than minor

Highlights
! Dual rings
! Branch boss rooms connected to the Main Dungeon
! Cook in Stronghold
* XP adjustments
* Longer Message Log visible in the Journal (last 30 entries)

Bugs, mistakes and missing things
! Fixed items dropped on certain things being hidden from sight
* Fixed a bug in level transitions that happened after the final Stronghold quest
* Fixed finally the targeting issue on the northern and the western border of the map
* Fixed found and the starting lanterns having different price than bought ones
* Fixed the double digit input problem in the Bank
- Fixed a small typo in Dagodin's Musket

General
! Two rings can be worn at the same time instead of one
* XP is adjusted so that the maximum Level is reached later in the game
* Added a longer Message Log to Journal
- Boots renamed to Feet in character screen
- Ammo renamed to Missile in character screen

Items
* 1 new item for the Port Victory ship merchant

Maps
! Added exits back to the dungeon to the branch boss rooms, works two ways but is locked until the respective boss is killed
! Added a Cook to the Stronghold, gives one special food ration each day
* Added a well to the first area of Westerfall

Monsters
* Toned down slightly some of the late game boss resistances

Engine
! Switched Python's xml.etree.ElementTree XML parser to self-written one
! Added support for upcoming lore notes

-----15.5-----
Previous saves will not work!

! = major
* = minor
- = less than minor

Highlights
! Multi-socket items
! Runes
! Runewords
! Ability to send feedback from in-game

Bugs, mistakes and missing things
! Fixed a bug in autoexplore that caused the player to run between two tiles if there are two unseen tiles at the same distance
! Fixed Gunslinger Talents not removing Bullet or Gunpowder items from inventory if the Talent spends the last Bullet or Gunpowder
! Fixed a crash on identifying cursedness status of missiles if it was cursed
! Fixed a bug where a shield was accidentally placed in main hand if it was in off-hand and main hand weapon was unequipped
! Fixed Mayor of Laketown Tyrant quest giving repeatedly gold if spoken again and again after completing the quest

General
! Added Feedback option to Main Menu; allows players to send feedback from in-game

Item
! Added Runes in addition to Gems
! Items can have up to two sockets instead of just one
! Shields can have sockets
! Added Runewords that add extra bonuses to equipment in addition to regular bonuses if the Runes inserted form a Runeword
* Studded Leather Armor is renamed into Brigandine
* Increased the chance of finding gems
* Missiles cannot be cursed any more

Runes
! Added Thet Rune, adds +6 HP to any socketed equipment
! Added Yu Rune, adds +12 MP to any socketed equipment
! Added Ved Rune, adds +1 DR to any socketed equipment
! Added Es Rune, adds +3 AC to any socketed equipment
! Added Sha Rune, adds +5 RES to any socketed equipment

Runewords
! Added Runeword "Deliverance"; adds +5 Crit Chance to a weapon if the runes Thet and Ved are inserted in this order
! Added Runeword "Damnation"; adds +5 To Hit Bonus to a weapon if the runes Ved and Yu are inserted in this order
! Added Runeword "Guardian Angel"; adds +10 Block Chance to a shield if the runes Yu and Sha are inserted in this order
! Added Runeword "Flesh"; adds +2 Life on Hit to an armor if the runes Es and Thet are inserted in this order
! Added Runeword "Spirit"; adds +2 Mana on Hit to an armor if the runes Sha and Es are inserted in this order

Religion
* Sacrificing items gains 1.5 piety instead of 0.5 per item

-----15.1-----
! = major
* = minor
- = less than minor

Bugs, mistakes and missing things
! Fixed when choosing weapon proficiency that thrown proficiency option increases firearm damage and vice versa
! Fixed buying 5 scrolls of recall
! Fixed Demon Parts quest when playing a female character
! Fixed War Cry increasing damage by only 1 causing it to permanently lower damage when the Talent ends
* Fixed Overpower's description that indicated the damage increase is 1 instead of 2
* Fixed Exorcism's description that indicated there was no Wisdom bonus to damage
( Fixed earlier with reupload: XP bar reacts to click throughout its length )
( Fixed earlier with reupload: Removing Quest items upon completing a quest no longer crashes )

Talents
* Holy Barrier increases Damage Reduction by 2 instead of 1
* Poisonous Gas receives a damage bonus of Level / 6
* Shield Bash receives a damage bonus of Level / 6
* Drain Life receives a damage bonus of Level / 6
* Exorcism receives Wisdom bonus to damage but Level bonus is reduced from Level / 3 to Level / 6
* Holy Pillar of Fire receives a damage bonus of Level / 6
* Lightning Storm receives a damage bonus of Level / 6
* Corpse Explosion receives a damage bonus of Level / 6
* Tornado receives a damage bonus of Level / 6
* Death Coil receives a damage bonus of Level / 6
* Cleansing Fire receives a damage bonus of Level / 6
* Volcano receives a damage bonus of Level / 6
* Apocalypse receives a damage bonus of Level / 6
* Demonic Grasp receives Charisma bonus to damage but Level bonus is reduced from Level / 3 to Level / 6
* Fire Shield damages by 2 instead of 1

-----15.0-----
Previous saves will not work!

! = major
* = minor
- = less than minor

--Highlights--
! Greatly optimized performance
! Cultural Talents
! Stronghold
! 5 New Quests
! 7 new Spells
! Rewritten Quest mechanics
! 1 new Background
! Bank is useful once again
! Named Currency
! UI improvements

Bugs, mistakes and missing things
! Fixed a bug when casting Steady Aim Talent
! Fixed a small memory leak with pathfinding when somebody other than player opens a door
! Fixed a small memory leak when summoning from spellbooks
! Fixed some dual-wield issues
! Fixed a bug with unequipping a CON bonus item and it not unequipping an item that depended on that bonus
! Updated libtcod to prevent some crashes when quitting
! Fixed dehydration damage not happening if starving too at the same time
* Fixed a bug with level memory that stored multiple times the explored tiles when leaving areas
* Fixed a bug where casting scroll of recall didn't store a level in Eastdale
* Added missing "Dehydrated" status effect to the Character screen when dehydrated
- Fixed Port Victory's ASCII arrows that indicate area transitions
- Multiple minor bugs fixed

General
! Removed generic fantasy name generation from character generation, only background specific names exist now
! The currency is called "Golden Duc" instead of just "Gold Pieces"
! Foreign Coins can be exchanged at the bank
! Stronghold Taxes are paid to the bank
! One tile of travel in the world map lasts 30 minutes instead of 20 minutes, with horse 15 minutes instead of 10 minutes, no changes to food though
! Removed buttons for Map and Character, they are accessed through the journal instead
! Removed empty spaces from the button rows
* Renamed Background to Culture
* Currency is informally called "Duc" or "Ducs" when it makes sense in the dialogues
* Changed Westerfall Cleric's dialogue tree to be similar to others related to the Eilinmyr quest

Cultures (Backgrounds)
! New Background: Zlavgardia, a musket bonus culture
! Background's Ranged bonus no longer affects muskets, instead a new Firearm bonus that's given at background selection does it

Talents
! Added Cultural Talents; one Talent for each Culture, can be used once per day

Dual-Wield
! Weapon cannot be equipped in off-hand if main hand is empty
! Shield cannot be equipped in main hand if off-hand is empty
! Unequipping a weapon in main hand and having a weapon in off-hand will switch the weapon in off-hand to main hand
! Unequipping a shield in off-hand and having a shield in main hand will switch the shield in main hand to off-hand

Items
! Gold Pieces are renamed to Golden Ducs
! Added Foreign Coins items to loot that can be exchanged into regular coins at the bank
* Small Shield renamed into Rondache

Quests
! 5 new quests, related to the Stronghold
! Shaman quest reward from the main quest is changed into a new, more satisfying spell, the previous Seer spell is available otherwise
! Mushrooms become quest items, are added into quest items instead of regular inventory, and no longer spawn after picking once
! Quests can now be opened from the quest log to see more details
! Quests are named

Stronghold
! New feature: a player owned castle

Spells
! New Divine Spellbook: Summon Skeleton
! New Divine Spellbook: Light; a magical lantern
! New Arcane Spellbook: Summon Blade
! New Arcane Spellbook: Recall; a spellbook version of the scroll
! New Druidic Spellbook: Summon Wisp
! New Demonic Spellbook: Summon Shadowhound
! New Shamanic Spellbook: Ice Storm; the main quest reward for Shaman
! New Shamanic Spellbook: Scrying; the previous quest reward (renamed Seer)
* Scroll of Recall (and the book now) can be cancelled when going from a town to a dungeon

Monsters
! New Monster: Fruit Bat
! New Monster: Rat

Areas
! New Area: Castle of Amon (3 floors)
! New Area: Dungeons of the Castle of Amon (5 floors)
! New Area: Abandoned Sawmill
! New Area: Pond

-----14.0-----
Previous saves will not work!

**Important**
Talent and Deity Talent keys are moved to F1-F6 and F12 respectively
Resting is changed so that 'r' does the full rest and there's no short rest anymore
*************

! = major
* = minor
- = less than minor

--Highlights--
! Different Game Modes; ability to play the game without any open world RPG features
! Improved shops
! Improved keyboard targeting
! Improved Talent/Deity Talent prompt confirmations
! Improved party members
! Larger inventory
! Improved weapon Quality system
! Furniture for inns and temples
! Upgraded libtcod to 1.6.3 from 1.5.2

Bugs, mistakes and missing things
! Fixed a bug where a monster could be found in an unexplored area with cursor
! Fixed a bug in the console where moving across rows cleared the command
* Fixed a bug where the menu row selector tile was missing in the smallest ASCII font
* Moved Relgadur's Farm to the other side of the river since demons west of the river doesn't make sense
* Warlord was missing mounted graphic, the horse did work though
* Gloves of Expertise from the shops now increases ranged accuracy too
* Fixed chainmails dropping twice
* Fixed a bug with melee distance targeting going out of reach
* Fixed erroneus text when buying firearms that referred them being -5 THB when they really aren't
* Fixed multiple missing ASCII spell effects
* Fixed traps being displayed with wrong color with ASCII mode, giving them away
* Fixed ASCII mode UI mana bottle interior color when not at full mana
- Fixed a minor harmless bug when praying inside a deity's realm
- Multiple minor non-serious bug fixes

General
! Game Modes are added: Open World Mode is the same as previous games, but added Single Dungeon mode which is only the main dungeon from the game
! Inventory slots increased to 28 from 25
! Keyboard targeting can be accepted also with the initiated key: for example press 'f' to begin targeting an arrow, and 'f' again to accept the target
! Vi keys are supported for keyboard targeting
! Removed Phase Traps that send deeper into the dungeon
! Wells and Fountains open a dialog instead of starting the action immediately
! Removed short rest, the full rest is now used by 'r' key
! Improved Error Reporting
! Ability to fill waterskins also from the Corrupted Well, it's stupid, but implemented for interactivity reasons
! Ability to accept targeting with 'f' when firing missiles
! Added tables and chairs to inns and temples
! Upgraded libtcod to 1.6.3 from 1.5.2
* Selecting "No" when prompted to abandon the hero will save the game also
* Players start with also 2 Lantern oils
* Autoexplore is optimized to be literally 100x faster
- Items are grouped by 7 instead of 5 to fit the 28 limit in the inventory

Talents
! Moved Talent keys from 1-6 to F1-F6 to fix numpad movement regardless of what the numlock is set to
! Moved Deity Talent key from 0 to F12
! Talents casting can be confirmed with the Talent key too
! Deity Talents can be confirmed with the Deity Talent key too

Options
! Ability to disable talent confirmations, pressing the talent key directly starts using the talent
- Cleaned the configuration file

Monsters
* Nerfed Curwen slightly
* Nerfed Witches slightly

Spells
* Freeze effects last one turn less

Religion
* Piety fades slower

Party
* Ability to decide the distance the party members keep from the players

Traits
* Doubled the amount of Gold received from the Noble trait

Shops
! Equipment bought from a shop now disappears from its selection, in the case of unique items, they can be bought only once, and will never reappear in the shops
! Smiths no longer sell unique items, instead a single merchant in Westerfall does it
! New Shop in Westerfall: Timeless Relics, sells unique items
! Shops refresh their stocks once a week on "mondays" at 8 am instead of every day at 8 am
* New unique items added for sale for the captain's shop

Items
! All unique weapons are +4
! Items have "Broken", "Damaged", "Fine", and "Superior" Qualities instead of just "Damaged" and "Superior", and they range from -2 to +2 instead of -1 to +1
! Firearms can spawn inside the main dungeon
! Firearms become Constitution based; Muskets require 3 Constitution, Pistols 0 Constitution
! Filling Waterskins is done through wells/fountains instead of using the Empty Waterskin
! Added Dictionaries to the loot table in the main dungeon
* Firearms have qualities too
* Item Qualities affect the sell values more than previously
* Spears become one-handed
- Missiles spawn more often inside the main dungeon

Areas
* Added a fountain to Undershire, mostly for getting water

-----13.0-----
Previous saves will not work!

--Highlights--
* New Class: Warlord: melee class
* New Class: Alchemist: ranged class
* Alternative Ending
* Thrown Weapons
* Improved Manual
* Ability to convert from Hardcore to Standard upon death and continue
* Sleeping
* Improved Party Members
* Mercenaries
* Automatic Bug Reporting

Bugs, mistakes and missing things
* Spell Penetration no longer affects Deity Talents since they are not actually cast by the *player*
* It is no longer possible to sell an equipped cursed item to smiths to get rid of it
* Cursed items are properly renamed to display (Cursed) before the name when identifying cursedness with altars
* Fixed Poison Cloud's Damage and Resist chances
* Fixed Poison Cloud's effect on the player
* Ranged Accuracy from skills didn't work at all
* It is no longer possible to die of starvation/dehydration when passing out from alcohol
* Fixed bugs with Sylwan's and Melisath's Armor Class being lower than intended
* Fixed party placement crashes
* Fixed a bug in Monk' Peace of Mind
* Fixed bug where difficulty levels did not affect at all the monster Damage Reductions
* Fixed a crash with Sylwan's death
- Smiths no longer recognize cursed unequipped unidentified items
- Fixed the turn description of the Monk's Pain Tolerance
- Fixed a bug in the character screen when non-compatible ammo increases displayed damage
- Fixed some missing "You are about to exit" messages
- Fixed a bug when too many doors spawned around vaults

General
* New Class: Warlord; a melee class
* New Class: Alchemist; a ranged class
* New Ending: this one's slightly hidden and tricky to achieve
* To Hit Bonus is gained every 10 levels instead of every 6
* Ability to sleep at inns (with half the regular food/water consumption rate) to gain a time limited "Well Rested" bonus that gives +25% XP
* It's possible to convert a dead Hardcore character to a Standard character and continue playing upon death
* Added automatic bug reporting if Online Features are enabled
- Overencumberment prevents movement at 150% of carrying limit instead of 200%
- Base carrying limit is 40 kg instead of 50 kg
- A message is shown when trying to do something when confused/stunned/frozen

Party Members
* Allies are capable of using their own healing potions to heal themselves
* Added mercenaries that function like the "normal" party members, minus all the dialogues

Quests
* Side quests are added by killing bosses instead of entering the next section

Manual
* Added details about character generation
* Added Tips

Items
* Dual Attribute weapons: currently used in Thrown weapons by requiring both Strength and Dexterity and both increasing damage
* Throwing Dagger: a 1d4 thrown weapon
* Throwing Axe: a 1d8 thrown weapon
* Javelin: a 1d12 thrown weapon

Talents
* Healing Powder is instantly used instead of being an item for later use
- Paladin's Holy Shield has a different tile

Attributes
* Intelligence affects potion brew chance

Alchemy
* Brewing potions can also fail, there's 65% base chance to succeed, with every point in Intelligence giving additional 5%
* More reagents from plants

Monsters
* Monsters capable of cursing items now curse only equipped items

Religion
* Praying quenches thirst if dehydrating

-----12.0-----
Previous saves will not work!

--Highlights--
* Turns are not spent in many situations, for example when just browsing an inventory, cancelling actions or not having requirements met with spells
* Spellbooks have complete descriptions of the spells
* Balancings
* Console feature; powerful debugger

Bugs, mistakes and missing things
* Traps cannot be generated at tiles containing area transitions or doors any more
* Fixed diseases being cured when changing the level
* Mimics are no longer revealed by the cursor
* Fixed players being frozen from allies getting Frost Bolted
* Monsters capable of resurrecting will no longer resurrect player's allies
* Fixed Bard songs affecting the player
* Fixed the Arcane Book of Confusion's Intelligence requirement
* Shapeshifted Druids can no longer block, cast spells or shoot missiles (see below at Talents)
* It is no longer possible to rest inside Mount Devil's Mouth, it could cause deaths
* Fixed every monster's strength amount, they were too high since I changed the system from 0-15 to 0-6
* Phase Door can no longer teleport the player into areas without walkable exit such as locked houses
- Fixed Jinxia's Talent's gold remove
- Arrows/Bolts can no longer be fired into a wall so that a recoverable missile will spawn
- Fixed Time Stop's graphics
- Druid and Shaman start with their quarterstaffs equipped
- Blood Magic's description was fairly unclear
- Removed debug message when Curse ends

General
* Just browsing the inventory no longer spends a turn
* Cancelling targeting no longer spends a turn
* Resistance is gained every 6 levels instead of every 3 levels
* If there's an enemy/companion in a cursor targeted tile that has other objects, its name is always drawn instead of the underlying things
* Added Console feature that can manipulate objects, fix bugs etc. It's use is undocumented since it can also break stuff
* Changing tiles with a party member no longer cancels automove

Attributes
* Strength bonus now depends on the weapon, it's 1.5x when wielding a two-handed weapon and 0.5x when dual-wielding
* Intelligence allows the learning of new languages

Items
* Shields have Armor Penalty now, Small Shields have none, Kite Shields have 5, and Tower Shields have 10
* Increased the prices of the goods at the captain's shop
* Missiles are more expensive

Monsters
* Increased slightly the Armor Class of monsters in the Ancient Ruins and in Hell

Skills
* Increased the amount of actions needed to increase Skills a little, previously reaching the maximum Skill level was fairly quick

Spells
* Adjusted all mana costs (mostly increased)
* All Area of Effect spells can be targeted at the player's location
* A turn is not spent if all necessary requirements are not met to cast the Spell
* Immolation is renamed to Decay, and undead will be immune to it

Talents
* All Area of Effect talents can be targeted at the player's location
* A turn is not spent if all necessary requirements are not met to use the Talent
* Shapeshift's damage is increased at levels 9 and 18, instead of 6 and 12
* Light Step renamed to Careful Step
* Backstab Mastery gives +10 THB instead of +5
* Unarmed Parry gives +10 BC instead of +5
* Magical Armor, Armor of Faith, and Shadow Armor give +10 AC instead of +5
* Holy Shield gives +10 BC instead of +5
* Shapeshift can be cancelled by casting it again to allow again spellcasting / missile shooting

Religions
* Deity Talents can be resisted
* Hammer of Justice has slightly lower duration

-----11.4-----
Previous saves will not work!

--Highlights--
* Improved Skill system

Bugs, mistakes and missing things
* Removed again the messages from standing on a door
* Fixed at least three crashes
* Fixed multiple situations where attack rolls were compared "greater" than armor class instead of "greater or equal"
- Corrected the tooltips

General
* Constitution now affects Resistance too with 1 Constitution being 5 Resistance
* Dexterity is now capable of avoiding traps
* Character screen shows now Passive Talents with effects
* Skills have been compressed to 0-5 from 1-9 with levels 1,3 & 5 giving a bonus to damage and 2 & 4 giving a bonus to accuracy
* Progress of how much of the character generation is complete is shown at the bottom of the character generation

Items
* Alchemical ingredients (herbs, distilled waters) now go into their own menu and no longer use inventory slots

Spells
* Thorns becomes 1d3 instead of 1

Talents
- Rogue's Stealth minimum duration is 50 turns instead of 30
- Rogue's Light Step reveals traps instead of ignoring
- Cleric's Aura of Holiness damages 1d3 instead of 1
- Warlock's Corruption damages 1d3 instead of 1
- Paladin's Aura of Regeneration renamed to Aura of Life
- Mage's Spell Penetration renamed to Focused Mind
- Druid's One with Nature renamed to Nature Bond
- Shaman's Guided by the Spirits renamed to Spirit Guide

-----11.3-----
Previous saves will not work!

--Highlights--
* More intuitive Attribute system
* Better monster target selection
* New Unique Items

Bugs, mistakes and missing things
* Fixed crash with spiders
* Fixed a bug with ranged monsters preferring to shoot at the player even behind walls if they saw an ally but not the player
* Higher level enemy casters can target allies too
- Fixed Ranged and Firearm skill increase messages
- No more damages with decimals
- Encumbrance no longer has ridiculous amounts of digits

General
* Attribute points are given only every three levels, but each of them gives a +1 bonus instead of previously it being +1 bonus for every 3 points
* Attribute point limit lowered from 15 to 6

Items
* Adjusted every item's Attribute requirements
* Unique unidentified equipment are identified upon Hardcore death
* Used lanterns become refillable, so only one will be required, this will save precious inventory space
* New Item: Lantern Oil; fills Lanterns and are stackable
* Removed Torches
* 4 New Unique Items at shops and monster drop tables

Religion
* Starting alignment is the deity's alignment, if there's one

Monsters
* Fire Ants and Bees become slightly easier and no longer spread diseases

-----11.2-----
Previous saves will not work!

Bugs, mistakes and missing things
* Fixed the single missing rubonite ore
* Fixed a crash with the Ranger trap
* Fixed a crash with Apocalypse
* Fixed a crash when inserting an Amethyst into a ranged weapon
- Fixed linguist shop UI
- Moved Port Victory's stash's room

Items
* Gold Pieces no longer use an inventory slot

Spells
* Spells take into account 50% of Damage Reduction compared to previous ignore, typically monsters have low DR, so this aids mostly the player

Monsters
* Hit points are no longer randomized, they are now roughly the average of the previous minimum and maximum hit points
* Adjusted some Damage Reductions

-----11.1-----
Bugs, mistakes and missing things
* Fixed a crash with the enemy curse spell
* Fixed a crash with the enemy resurrect spell
* Fixed a crash in the Black Forest
* Fixed the bug with the inquisitor quest
* Fixed a freeze with full rest
* Fixed Peaceful Mind belt
* Fixed the crash with Barons of Hell and Lemouchi

Monsters
* Enemies cast confusion less often
* Named monsters chance increased from 1% to 2%

-----11.0-----
--Highlights--
* New Class: Shaman
* 4 Main Dungeon Branches
* New Spellbooks
* New Scrolls
* New Monsters
* Monster overhaul
* Language system for Spellbooks
* New light/FOV system
* Level 1 Passive Talents
* Improved Class screen
* Customizable Color Palette
* Upload Standard mode victories and deaths

Bugs, mistakes and missing things
* Fixed a freeze with the Regeneris Prohib Disease
* Fixed a bug where one could leave the supplies of the supply quest to the ground without picking them by exiting the west exit
* Camera no longer scrolls if the mouse is outside the window (fixed by newer libtcod wrapper)
* Fixed a crash with the Hawk Companion
* Fixed some prices being 0
* Fixed a weird bug with any cursed spellbook leading to casting the Warlock spell Curse
* Fixed a bug with Curse and Insect Swarm permanently lowering enemy stats
* Renaming the character renames the save file now too prevent an exploit with changing a name before dying to preserve saves in hardcore mode
- Fixed some shop UI misalignments
- Camera scroll region in the bottom of the window was one tile too small
- Fixed some bugs in Character screen
- Multiple minor bugs fixed
- Fixed Nature's Ring's displayed category

General
* New Class: Shaman; a caster class
* Branch system: the main dungeon contains one branch in each of the settings
* Languages added; you must know the language related to the spellbook, for example Divine Language
* A light source is required to make tiles explored indoors (does not apply to rogues because of the new Level 1 Passive Talent)
* FOV is dependent in outdoors on the time of day
* Customizable Color Palette; colors are loaded from an XML file that can be edited, possibility to have everything also as single color
* New Merchant; Linguist; sells dictionaries for learning languages
* Weapon Proficiency moved to Level 15 from Level 9
* Added a prompt to abandoning the character
- Improved Class description screens

Diseases
* Regeneris Prohib completely prevents natural healing now

Online Features
* Ability to upload victories and deaths also in the standard mode
- Equipped items are shown as "(Equipped)"

Talents
* Each Class receives level 1 Passive Talent, either a new one or moved from another level replaced by new
* Fighter Level 1 Passive Talent: Armor Mastery; -5 Armor Penalty
* Paladin Level 1 Passive Talent: Aura of Resistance; +5 Resistance
* Barbarian Level 1 Passive Talent: Melee Mastery; +1 Melee Damage
* Monk Level 1 Passive Talent: Flagellation; +1 Damage Reduction
* Ranger Level 1 Passive Talent: Ranged Mastery; +1 Ranged Damage
* Rogue Level 1 Passive Talent: Dark Adaptation; ability to see in the dark without a light source
* Bard Level 1 Passive Talent: Jack of All Trades; +1 All Damage
* Cleric/Mage/Druid/Warlock Level 1 Passive Talent: Spell Accuracy; +5 accuracy to bolt spells
* New Level 21 Passive Talent for Paladin; Aura of Blessing; +5 To Hit Bonus
* New Level 9 Passive Talent for Gunslinger; Uncanny Accuracy; Bullets cannot be blocked
- Changed some Passive Talent levels

Maps
* New Area: The Ruined Archives; entrance in the Temple level 3, contains 4 levels + boss level
* New Area: The Forgotten Halls; entrance in the Catacombs level 3, contains 4 levels + boss level
* New Area: The Spider Caves; entrance in the Caverns level 3, contains 4 levels + boss level
* New Area: The Ancient Gardens; entrance in the Ruins level 3, contains 4 levels + boss level

Monsters
* Monster overhaul: now monsters can have multiple conditions such as both flying and vampiric etc. compared to having just one previously
* New Monster: Possessed Archivist
* New Monster: Black Ooze
* New Monster: Shambling Dead
* New Monster: Overgrown Maggot
* New Monster: Huge Tick
* New Monster: Spiderling
* New Monster: Mushroom Patch
* New Monster: Venus Thorner
* Vampiric Bats drain only 1 HP instead of 3 HP
* Ghostly Miners can age the player
* All creatures that logically are hovering or flying are now considered flying in terms of traps and ground spells
- Monsters with a unique name no longer have also their normal name

Items
* New Scroll: Scroll of Phase Door; teleport to random location in the current map
* New Scroll: Scroll of Healing; heals the target by 50% of the maximum Hit Points
* New spellbooks: Shamanic books
* New spellbook: Arcane Book of Magic Missile; replaces mage's Chain Lightning
* Chain Lightning becomes a Shaman spell
* All spellbooks of the same magic school have the same tile and ASCII color
* Characters start with one Lantern
* Characters start with one Scroll of Recall
* Lanterns and torches now work outdoors with giving a larger FOV at night
* Torches and lanterns have now different radiuses; Torch is +1 and Lantern is +2 to FOV radius
- Lanterns and torches last much longer
- Fireball becomes a 1d10 spell from 1d12
- Holy Nova becomes a 1d10 spell from 1d12
- Immolation becomes a 1d10 spell from 1d12
- Poison Cloud becomes a 1d10 spell from 1d12

-----10.2-----
Bugs, mistakes and missing things
* Fixed a crash with Drain Life, Pain and Curse

General
* Ability to scroll the menus with right mouse click

-----10.1-----
--Highlights--
* Balancing
* New color scheme

--Full log--
Bugs, mistakes and missing things
* Removed the save when closing the game from the window close; this caused some weirdness when it saved upon crashing
* Monster ASCIIs W and V & w and v were switched
* Removed the mention of the upcoming class Shaman in the level up screen
- Character screen displays now Dexterity bonus with musket damage
- Removed mention of non-firearm weapons with Dexterity description
- Multiple minor bugs fixed

General
* New color scheme: all colors are changed, mostly in ASCII Mode
* Added an explanation for the Attribute system to the Help
* Inn food is 2 GP instead of 3 GP to make it more desireable
- Game Modes renamed to Rules to make way for the upcoming content

Items
* Increased the rate of gradual potion effects greatly

Monsters
* Bees are slightly weaker
* Fire Ants are slightly weaker

-----10.0-----
--Highlights--
* Autoexplore
* Single mouse click movement
* Online Features
* Traits
* Ranged combat improved with balances and new missiles and ranged weapons

--Full log--
Bugs, mistakes and missing things
* Rewritten Gold handling, fixed multiple wrong price calculations
* Fixed a crash when firing the last crossbow bolt
* Magical weapons found in the dungeon are too +2
* Fixed some targeting crashes when playing without mouse support
- Fixed a bug where time advanced too fast while passed out from beer or waiting during a certain quest
- Fixed a bug where recovered bolts were found at player's coordinates
- Added a missing dialogue with the Alchemist
- Fixed a bug with some monster spawns in the Flowing Cavern

General
* New Merchant: Fletcher that sells ranged ammunition
* Autoexplore; press 'e' to toggle on/off, toggles off also when seeing a monster
* Single mouse click movement over long paths instead of holding mouse button down
* No fast mouse movement if monsters are in FOV, movement must be done with single clicks
* Monsters in the path will be attacked if they block the path when clicking on other tile than monster
* Lowered all the gold amounts and prices by 66%, everything is roughly the same relative price but amounts of money in circulation are lower
* Months are added, each month is 28 days, this has no effect on game, but immersion
* Smith and Captain Shop prices fluctuate with possibly a different price each day if the same item is on sale
* If item is equipped, it weighs less when counting towards being overencumbered
* External Help .txt file
- Less loot in the Caverns
- Traps are triggered only once
- Ranged ammo must be equipped before using, excluding special ammo

Online Features
* Upload a victorious Hardcore character to the Hall of Fame at the website
* Upload a dead Hardcore character to the Hall of Fame at the website
* Main dungeon contains graves based on other player's Hardcore deaths
* These can be toggled off in Options

Items
* New Missile: Stunning Bolt; -1d4 damage, but can stun enemies
* New Missile: Acid Bolt; +1d6 damage
* New Missile: Frost Arrow; +1d6 damage and in addition deals 150% damage to fire monsters
* New Missile: Leafblade Arrow; general bow ammo, +1 damage
* New Missile: Broadhead Arrow; general bow ammo, +2 damage
* New Missile: Barbed Bolt; general crossbow ammo, +1 damage
* New Missile: Diamondhead Bolt; general crossbow ammo, +2 damage
* New Weapon: Arbalest; 1d12 damage dealing ranged weapon
* Recovering arrows: Everybody can recover missed arrows with 33% chance, but Ranger talent allows recovering hit arrows too
- Muskets are no longer -5 To Hit Bonus because of misfire system
- Start arrows reduced to 48 from 100, start sling bullets reduced to 40, and start pistol bullets to 48
- Arrows are renamed to Bodkin Arrows
- Bolts are renamed to Bodkin Bolts
- Bullets are renamed to Lead Bullets

Traits
* Added 10 different Traits, that give different bonuses, upon character creation

Talents
* Arrow Recovery now applies to hit arrows too
* Arrow Recovery now applies only to normal shooting instead of also Multiple Shot
* Arrow Recovery has now 33% chance instead of 25%

-----9.1-----
Bugs, mistakes and missing things
* Fixed memory issues when starting a new game after death
- Barracks are consistently made of castle wall

Items
* New Item: Scroll of Identify Item
* Unique items must be identified before using, this does not apply to magical items
- Scroll of Uncurse Item uncurses a random item instead of the first cursed item in inventory

-----9.0----
!!!!Saves from previous versions are not usable!!!!

--Highlights--
* Alchemy Feature
* Extended Main Quest
* New Character Class: Gunslinger
* 3 new Backgrounds
* Weapons overhauled
* Difficulty settings overhauled
* Backgrounds overhauled
* Ability to take all ground items instantly

--Full log--
Bugs, mistakes and missing things
* Fixed Hamstring's slowing
* Fixed bug with Scroll of Recall after the main quest
* Resting decreases Thirst as it should
* Fixed a bug when teleporting to god realm through prayer leaves quest items on the floor and forever gone
- Fixed Vault's targeting
- Added a mention of the chance to slow the target with Hamstring
- Fixed a bug with resting
- Fixed a missing location text when dying in the Enchanted Forest
- Fixed a bug with unequipping items that boost hit and mana points and the values not correctly negating the amount right away
- Fixed a bug when stepping into a teleport trap and doesn't move the camera to the player
- Added a mention of thirst reduction when buying a horse
- Fixed a small graphical bug when using a horse
- Oathbreaker sword now properly gives +2 STR
- Fixed missing shop names in signs

General
* Alchemy is added: potions can be brewed using recipes
* New Merchant type: Alchemist
* Health and Mana potion effects are over time on Hardcore instead of instantaneous
* Random character now selects difficulty at random too
* Ability to leave some areas without picking up quest item
* Start gold is randomized to 100 + 5d20
* Added "Take all" option when picking items from a stack of multiple different items
* Backgrounds have more distinctive bonuses
* 3 new Backgrounds: Romanthia, Taoquria and Aqkadia
* Penalty of firing into an adjacent tile increased by 5
- Map displays now the area name
- Difficulty settings are explained better

Classes
* New Class: Gunslinger: ranged musket focused class

Quests
* Additional quest in the main quest line

Areas
* New area: Mount Devil's Mouth
* Added plants that can be harvested for alchemical ingredients

Talents
* Point Blank Shot no longer affects firearms

Items
* Adjusted the stat requirements of spellbooks
* Muskets have a small chance to misfire
* Unique weapons become +3 damage instead of +2
* Magical weapons become +2 damage instead of +1
* New Potion: Elixir of Levitation; only through alchemy
* New Item: Mortar and Pestle
* New Item: Distilled Water
* New Items: 6 different alchemical ingredients
* New Items: Alchemical Recipes

-----8.4----
!!!!Saves from previous versions are not usable!!!!

--Highlights--
* Critical Hit Chances become stats
* Age: Player Characters can die of old age (don't worry, it won't happen from in-game days)
* Ability to abandon game

--Full log--
Bugs, mistakes and missing things
* Fixed the ASCII start crash
* Fixed the Stone of Recall system in the main dungeon
* Wolfs no longer can enter the same tile
- Fixed a bug with the Mage save filename
- Fixed saving correctly explored areas when entering the Cellar in Fairhaven
- Fixed a bug with displayed musket damage in Character menu
- Added thirst to the Character menu

General
* Game can be abandoned when exiting to main menu, it will delete the character save
* Game can be abandoned using the exit in the world, it will delete the character save
* There is now a prompt when leaving the world either by victory or by abandoning
* New Stat: Melee Critical Bonus; affects the critical hit chance in melee combat
* New Stat: Ranged Critical Bonus; affects the critical hit chance in ranged combat
* New Stat: Age

Items
* New Item: Elixir of Youth; cures magical aging
* Magical items are slightly more expensive

Monsters
* New Monster: Lost Soul; can cast Decaying Touch; magically ages player

-----8.3----
--Full log--
Bugs, mistakes and missing things
* Fixed stashing equipment

General
* Clicking the player no longer spends a turn, useful when not wanting to spend needless turns when arrived at mouse target

-----8.2----
!!!!Saves from previous versions are not usable!!!!

--Highlights--
* Further memory leak fixes
* Named shops
* Quest items separated from other items

--Full log--
Bugs, mistakes and missing things
* Multiple memory leaks fixed
* Fixed multiple companion placement bugs when entering an area
* Fixed a bug with stash when retrieving a stack of items
* Fixed a bug with Holy Nova damaging the player
* Song of Demoralize no longer affects party members
* Fixed a crash with a Talent animation near the map borders
* Fixed a bug when exiting the game without saving and it still saves
- Animal companions cannot open doors any more
- Summoned monsters should no longer spawn on top of enemies
- Fixed not being able to summon another ally in the same map
- Deva no longer takes damage from Aura of Holiness
- Removed pillars being marked as Area Transitions in Mount Dragon's Rest

General
* All shops, temples and inns have names

Items
* Quest items are now in their own menu and don't use inventory slots

Spells
* Summoned monsters from spellbooks are more powerful

The Temple of Torment 8.1 Released

The Temple of Torment 8.1 Released

News

Contains improvements, mostly memory leak fixes and optimizations. Also a whole new in-game font.

The Temple of Torment 8.0 Released

The Temple of Torment 8.0 Released

News

This release contains multiple game enhancements in addition to new content.

RSS Files
The Temple of Torment Stable 18.0

The Temple of Torment Stable 18.0

Patch

Updating indiedb to also have the latest version after a very long time of neglecting this site.

The Temple of Torment 8.1

The Temple of Torment 8.1

Patch 1 comment

Contains multiple optimizations and memory leak fixes in addition to a whole new font and in-game menu improvements.

Stable 8.0 Release

Stable 8.0 Release

Full Version

A new release containing new deities, party members, game features etc.

The Temple of Torment Stable Version 2.0

The Temple of Torment Stable Version 2.0

Full Version

This file contains the latest version of The Temple of Torment.

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