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The Cubed Mafia V1.0 (2021) Genre: War & Shooting Release Date: 2023-07-03 --- Platforms:- - Windows Installation:- - Just extract the zip archive and open the executable file. System Requirements:- .NET Framework 4 Disk Space: 168 MB OS: Windows 7 (SP1+), Windows 10 and Windows 11 CPU: x86, x64 architecture with SSE2 instruction set support Graphics API: DX10, DX11, DX12 capable Processor -Tested on-: Intel Core i3-2348M CPU @ 2.3GHz (4 CPUs) & Intel Core i7-11800H @ 2.30GHz (16 CPUs) RAM: Minimum 2 GB (You will have performance issues with such RAM), Recommended 4 GB

Post news Report RSS The Wait is Over: Launching After 5 Years of Dev Efforts

After five long years of hard work, I’m thrilled to finally be launching my game out into the world.

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After five long years of hard work, I’m thrilled to finally be launching my game out into the world. It’s been a challenging and rewarding journey, filled with countless hours of coding, testing, and perfecting every aspect of the game.

Despite the time that’s passed, it doesn’t feel like I’ve been working on this game for five years. I poured my heart and soul into every aspect of it, making sure that every detail was perfect. I wanted this game to be the best it could possibly be, and I’m proud of what I’ve accomplished.

As the launch day approaches, I can’t help but feel a mix of emotions - excitement, nervousness, and a sense of relief that my hard work is finally paying off. I developed this game on my own, and it’s been a labor of love from start to finish.

As the game goes live and players start to download and play it, I’m watching with anticipation, eager to see how it’s received. Will players enjoy it? Will they find flaws and issues that need to be addressed? It’s both exciting and nerve-wracking to put something I’ve worked on for so long out into the world.

But regardless of what happens, I’m proud of what I’ve achieved. I’ve taken a dream and turned it into a reality, and that’s something that can never be taken away. With the launch behind me, I’m ready to take on whatever challenges come next and continue to improve my game based on player feedback. It’s a long road ahead, but I’m ready for it.

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