Become Azaria, the most powerful hybrid mage in the kingdom, as she turns into the Hereogan's Castle's last bastion of defense and fight against an army.
In this article, we share our thoughts and methodologies on how to achieve your goals as an indie game developer!
how to achieve your goals as an indie game developer
Let's have a big overview of the current artificial intelligence created for Stage 3: Azaria's enemies!
stage 3: azaria - development diary 7: quick look at the enemies artificial intelligence
We wanted to share a little bit about Unforgiven and what it means to us as developers. How we started and in what stage we are now!
know more about unforgiven
In this article you can take a look at how our Fire and Ice spells behave in the game. Also, know more about the wizards inside the Stage 3 universe!
stage 3: azaria - development diary 6: blazing and glazier warlocks
In this article we talk about the new level design for Stage 3: Azaria and some tips about making modular 3D assets!
stage 3: azaria - development diary 5: new level design
In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...
stage 3: azaria - development diary 4: megascans
In this article, we are getting a little technical to show you how you can optimize your content if you are developing a VR game.
stage 3: azaria - development diary 3
In this article you will find out more about the mages in Stage 3: Azaria and the powers you can use inside the game.
stage 3: azaria - development diary 2
First article for Stage 3: Azaria, our first VR game. Know more about it with gameplay video, screenshots and original soundtrack!
stage 3: azaria - development diary 1
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