Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based strategy game to save humanity from becoming slaves of magic?
Announcement of our new demo release date and the release of our new story introduction video.
Some big changes are coming that just simply couldn't be implemented in smaller increments. We still need some time to deliver the patch itself, but I...
I'm happy to announce that our new trailer and demo are now available!
This devlog is mainly about resistance fighters, more specifically how can they be acquired, and what their level-up means. Plus some gifs about the new...
This devlog is about how the combat layer has been changed since our previous demo.
This devlog is about how we implemented the base evacuation mission.
This devlog is about the reworked look of the combat portion of the game.
This devlog is about presenting the reworked artwork for the campaign map, plus other gameplay changes related to it.
This devlog is about the resistance base changes, as we have broken up the one big base into multiple smaller ones.
We have released a new trailer in anticipation of our new demo release on Sept 22.
This devlog is about showcasing the content we are adding to our new demo, which gives us a good excuse to add a lot of gifs!
This devlog is mainly about how a player prepares for a combat mission. Plus the usual assortment of improvements we made, like UI, and new weapons.
The focus of this devlog is on the resistance members and how can you manage and recruit them.
This devlog talks about the progress since the last devlog and goes into the details of how the modular AI works in Slaves of Magic.
This devlog is about 2 big changes to the game, moving away from the XCOM pod system, and the introduction of a new phase system.
This devlog is about how we created a modular skill system, which is easily editable and moddable using JSON files.
A new trailer, some insights into it, and some extra bit which couldn't make it into the trailer in time, but is in the work.
This devlog is about what you can expect from the base-building aspect of the game.
This devlog is about the changes brought forward from testing. Plus explaining a few new things added to the map.
This devlog is about how the campaign AI can interact with the world, and the player.
I'm going over the design principles by which we are creating the campaign, and where we are now in the development of it.
The new combat rework patch is out, which not only changes the way combat works but includes a ton of quality of life and graphic improvements!
This devlog is about the reworked combat system which is coming for the alpha combat demo.
This devlog is about the ways we improved our communication to the players visually, plus other visual quality upgrades we are making for the next version...
We have gone through planning the future of Slaves of Magic, and we would like to share what you can expect from us in 2021!
We have released our alpha combat demo for Slaves of Magic, a turn-based tactical game on Steam. We are looking for people willing to give it a go, and...
We have just released our trailer for the alpha combat demo! Looking for people who are willing to help us improve!
Our first trailer's goal is to set the tone of the game and to show the players the starting situation they will find themself in.
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