The second version of the Light Alpha (Beta) release. It's limited compared to the full Beta, but it should give you an idea about the game.
Changelog:
0.6.1 [LIGHT ALPHA] -> 0.8.1 [LIGHT BETA]Changed:
- Moved Analytics from Flurry to Google.
- Removed No Where from Random Location cycle.
- If renderer is Canvas2D SoW will run the DirectX Web Installer.
- Renamed Village to Forest.
- Several Texts has been updated.
- Rounding time (Info text).
- Dropdown in Options changed text from 'Option' to 'General.
- Removed Fog from Random Weather Rotation.
- Size of Info text.
- Info text (Down - Kbps/Up - Kbps) changed to (In/Out).
- Updated Info text of units to include Range and some other minor improvements.
- Info Stats of Units according to balancing changes.
- Maps have better collision detection but decreased performance.
Add:
- Info text when hovering Health Bar.
- Readded the 2x Speed button/feature after fixing it's major issues.
- A new music track ingame.
- Health bar for Selected Unit (If only one is selected).
- Copyright notice in menu.
Fix:
- Kbps In/Out were not rounded up Ingame.
- FPuma hadnt correct Range. (Not the same as EPuma)
- Changed Selected Info text (Anti-Tank) to (Heavy Soldier).
- FHeavySoldier hadnt correct Range. (Not the same as EHeavySoldier)
- FSpecialForces hadnt correct Range. (Not the same as ESpecialForces)
- Ping not shown correctly.
- Infantry animation size bugs.
- When selecting Infantry Build/Research menu text didn't changed when paused.
- After P1 used the HBOMB, P2 still could use it.
- Physics setting didn't saved correctly.
- Enemy Bombing Run didn't worked.
- Gamma Values saving incorrectly (As an int not as float).
- FI Physics is now behaving correctly and actually changing something.
- Particle Options are now applying it's setting correctly.
- Build Bar flickering when changing Build/Research selection.
- Enemy MLRS did not have the correct HP.
- Updated Flatland Collision Polygon, Fixed JeepMG Collision Bugs.
Updated:
- Fixed some typos.
- Destroy particles no longer spawn outside of Playable Area.
- Aligned text for key Rebinding Option.
- All-Time stats saved at the end of the round if won/loss only.
- Updated Heavy Soldier Shooting Animations.
- Updated Tiger, Chinook & Pavelow Animations.
- Improved ALL infantry Collision Polygons.
- Unit Sprites now have a 2.5x higher resolution.
- Bullet Sprites now have a 2.5x higher resolution.
- Improved ALL Maps Collision Polygon.
- GUI is now having a Clean background.
- New JeepMG Model.
- JeepMG Selected View and Build image updated accordingly.
- Collision detection is now better.
- New Village Model.
- Unit's should not get stuck on maps from now on.
- Tanks, Artillery & Infantry now only shoots when Aim Animation/Barrel Adjustment is completed.
- Selected Pointer Pin Spawn Location on units.
- Timer ingame now gets synced in Multiplayer.
- P2000 Build Image Position.
- Infantry Pose in Build image is now the same (Unified).
- It now shows when a Button is Disabled and can't be clicked. [CSS]
- JeepMG Collision Polygon.
- Node Webkit updated to v0.10.3
Balancing:
- MLRS Health set from 120 to 50.
- Dropship is now flying faster.
- All the initial money (Except for USA Mode) has been reduced to 1/5th of the original value.
- Sniper: Higher Range (800 to 1020)
- Sniper: Longer Reloading (7 to 12 Seconds)
- Heavy Soldier: Bullet flying like it should from a Grenade Launcher
- Heavy Soldier: Reduced Speed (1500 to 1380)
- Heavy Soldier: Increased Health (30 to 55)
- Heavy Soldier: Reduced Damage (50 to 36)
- Heavy Soldier: Increased Reloading (7 to 9 Seconds)
- Heavy Soldier: Reduced Range (400 to 360)
- Jeep MG: Increased Range (500 to 540)
- Jeep MG: Increased Health (55 to 70)
- MLRS: Decreased Range (2500 to 2400)
- Puma: Increased Range (550 to 660)
- P2000: Increased Range (3500 to 3600)
- L1A4: Increased Range (800 to 840)
- L2A5: Increased Range (900 to 960)
- Sidam 25: Increased Health (70 to 90)
- Chinnok CH47: Increased Health (75 to 80)
- Tiger: Increased Health (120 to 125)
- Tornado IDS: Turning time (To re-occur) changed from 140 seconds to 300