RetroMomentum is a puzzle-game with advanced time and physics mechanics. You will have to find your way through the uncluttered levels of this world and discover its secrets. We wanted to offer a different solving approach of what we knew about puzzle-games, for this, we had to imagine a captivating theme while leaving to the player a margin of freedom and imagination. The result when we mess the laws of physics is mostly disconcerting and fascinating, and we will try to make it the most varied and entertaining as possible.
For this release on Unreal Engine, I tried to put together the basic features of the game.
retromomentum demo release
After a few years of nothing, I decided to restart the project from scratch, using Unreal Engine 4.
project revival
In the past weeks, we have (despite the lack of news) worked hard in the context of the game. We decided to implement a full history including some details...
newsletter 08/20
During these last days, we have improved the gameplay correcting some bugs that allowed moving to inaccessible places. In addition, we completed a few...
newsletter 07/24
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