Jackal
First Person ShooterThis is a 3d remake of the classic NES title Jackal' I'm keeping the level design and gameplay as true to the original as I can' It's plain...
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On January 1st, 1984, the first side perspective fighter was born. Although extremely simple, it reinvented fighters.
Our Mission is to again take the next step forward in the fighting genre. A combination of the immersion from the first person perspective, and the flow of classic fighting games. So the Project Viewpoint, the "First Person Fighter", was born.
Key Features:
Technology:
Darkplaces Engine (quake based)
Features:
Format Information:
Modeling: HL2 SMD, md5mesh compiled into DPM
Texturing: jpg, tga, pcx, png
Mapping: Quake 3 BSP using GTK Radiant
Players are split into 2 teams; each team spawns 1 player in a 1v1 fight. The players fight it
out and who ever is killed then has their next teammate instantly spawn in the room
to fight. Health is not regenerated. Which ever team to have all of its players
defeated loses.
Optionally, teams can keep rotating through until the maximum kills are reached.
Movement Based Attacks/Blocks:
Each click does one attack but they can be strung together for combos. The player’s
movement (WSAD) effects what kind of attack he will perform.
Additionally corresponding blocks work the same way. Block in the same direction of the attack and it gives you the opportunity to counter attack.
Dashing:
Pressing the dash command players can gain a quick speed boost and sprint only
forward for a short burst of speed. You can press attack 1 to initiate a dash attack.
This is meant to be similar to the arcade fighter’s dash.
Combos:
Players can string together attacks to preform combo's these attacks do more damage.
Movement Skills:
Players have the ability to wall jump and grab onto ledges to get to high ground or to escape momentarily.
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yea good luck! nice idea :> ima watch you! heh
I remember this idea. I hope it works out well for you. :)
This is the Darkplaces engine not Tech 3 :)
Maybe add Darkplaces profile or put under Quake1 since Darkplaces is a Quake1 derivative?
It doesn't matter much, good job though, looking forward to a release.
Yea, I listed it as Tech 3 as there is no dp engine listed, and it uses some Tech 3 things. So describing it to mappers and modelers related to formats would be easier.
Should make a darkplaces one.
Minor technicality.
Definitely worth to track it. Btw, can you pick up weapons?
There will not be any weapons :)
I'm glad to hear that.