Project Space Fall is a fast paced action arcade space game. PSF is a base domination game where the player must control every planet to win. Spread across 6 randomly generated star systems, three teams will compete to capture bases and fight epic space battles for sector dominance. The title is currently in its alpha phase of development and we will routinely provide our fans with updates. Stay tuned!
Hey Everyone!
Development is moving very smoothly at this point. We are entering beta testing! Recently I've eliminated most code errors and have been fine tuning the AI and fighting system. Currently there are 3 weapons to choose from each with pros and cons. The laser shoots fast, is fun and has a classic feel but not very powerful. The homing weapon is slow but precise. If it misses don't let your guard down cause it will come back for a second try. The Death ray takes time to charge but is certain death. Other than that, most of the sounds and space ambiance have been added and the physics is solid. One word of warning, beware the black holes!
I will come back and post some screen shots soon. Until later take care.
Today we share our new trailer for PSF. I also talk about the recent developments in the game.
Just Another Day In Design. In this news update we discuss some challenges in designing and debugging the game. Also discussed is our method of balancing...