A first-person maximalist skater. Literally a perfect game. State Of The Art computer graphics. Based on old school FPS movement exploits (Quake jumping, Tribes skiing, CS surfing). The controls are hella hard and we like it that way so shut up.
This year's IGF finalists. The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the...
igf 2014 finalists
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