What is humanity’s role in the grand scheme of the universe? What are we willing to endure to find out?
Ports no longer act as storage centers. Requires Blue Mars.
This mod increases the speed of ships to match the speed of land drones on fully upgraded roads, meaning they move over 6 times as fast as before. Requires...
No more pixel hunting for placeable locations! This mod turns off the irregular terrain placement restriction for all buildings, allowing you to place...
This mod adds aquatic versions of water treatment plants and water booster pumps. It also adds a requirement of 5 pipe water for aquatic research labs...
When you research hyperloops, you now also get a spaceport project that lets you place them from orbit. The ones placed from orbit are self-powered and...
This allows all factories, colonies, and other resource inputting buildings to double as worker hubs. This significantly reduces the number of worker...
The goal of this mod is to address some balance and tech progression issues with this game. Currently most of the changes are in the space tree, but different...
Normally, the enemy faction doesn't gain any military techs during the campaign. This makes later encounters much too easy. With this mod, the enemy will...
Adds a spaceport project that takes 1000 ice plus a couple other things and raises the water level 1m. It's an automatically repeating mission that takes...
This mod enables the military tech tree on sandbox mode. The techs serve no functional purpose in that mode, so this is just for experimenting and testing...
This mod disables all of AMI's dialogue sequences where it talks to itself. AMI's conversations with the other characters happen normally.
Adds a new spaceport mission to orbitally drop a storage center containing an initial supply of resources.