As Orb attempts to escape the black hole that is devouring his home, he faces a perilous journey within an alternate dimension called the Puzzleverse.


It is here that he will find the 12 fractured pieces of the galaxy that, when united, will form a safe haven he can once again call home.


A Strange New World




Pulses


Through the Wormhole


Puzzleverse Nebula Purple


ORB: Still shot of Orbs intro cut scene



O-R-B: Hop and Double Hop - Indie DB




  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

ORB: February Update

News

Phew! I find it absolutely incredible at how quickly time can pass one by.

My last update shared with the community was at the end of October! Much has been done to my game over the last three months - especially in the areas of performance, input, feel and polish. A lot of the work has been back end and non-visual making articles and updates a little dry. But that's OK, there is good news: Over the past three weeks I have made considerable progress and I have finally manage to untangle core issues in my rendering pipeline which have been holding me slightly back.

Symbol and Puzzle Panels


Along with the many performance enhancements - I have also put a lot of focus and energy into the control of Orb - making him move nice and smoothly, fast, and with much more responsiveness and accuracy than before - I find the current configuration an absolute pleasure and it leaves me wanting to shave seconds off the best time of each level - you can get some idea of the movement by watching a quick 30 second play through video of 'The Pulse' at the end of this article - it does present the solution to the puzzle so if you are wanting to play the upcoming alpha - perhaps don't watch the whole video. ;-)

What's more is I have also managed to complete a few new puzzle elements - they make awesome additions to the growing puzzle element collection and we'll cover them shortly, but before we do, there was one more rather big change to the core of ORB - the game speed: Which was previously capped at 30 - is now capped at 60. She's running nice and fast :)

Right, so what have we not seen yet? I believe I have yet to cover the subtractive lasers, the colour swap wheel, the symbol panels and the puzzle panels..


Lasers

Subtractive Lasers


Many people have told me - hey - everything's better with lasers! So I took their hints and built lasers in ORB! But wait - there’s a twist - of course there is! Lasers in ORB are, what best I can describe as ‘subtractive’: So for example, let’s take the primary colours - Red, Green and Blue - add them all together and we have white. Now if we remove the green light, or in the case of the Puzzleverse - block the green light with a green “light block” - you’ll be left with red and blue - which makes purple.

Now remember - For Orb to successfully stop the green light with a green block he needs to shift to the green realm. When Orb shifts out of the white realm into any other colour, only puzzle elements of the same colour are visible - the lasers are no exception to this rule: staring at a white light while in the green realm will show only the green colour component of that light.

Lasers can be used to power “Light Traps” - which in turn provide power to its attached devices such as Light Bridges and Electric Fields - lastly, light traps are only activated if a laser of the same colour makes contact with it.


Colour Swap

Orb has the ability to move into different coloured realms. Originally this choice was implicit in that if he moved over a red orb, he would immediately swap to the red realm. This was then extended to make the colour shift behave more like a colour swap - meaning that if he moved over a colour swap orb, he would pick it up, and immediately drop an orb into the world of the same colour he was previously - this allowed the player to move in and out of each realm without destroying the chance to move back into the previous realm. This worked to some extent however the swap still felt a little too rigid and “directed”: to clarify somewhat - if you spotted a blue orb in the level, then you knew immediately that there was a corresponding blue realm in that level, if you saw a purple orb in the level, then yes, there is most probably a purple realm… So instead I decided that I would make this a little more challenging, while at the same time provide more of a puzzle, and instill a “sense of choice” in the player. Hence the colour swap wheel was born:

Colour Swap Wheel


When Orb is puzzling his way through the Puzzleverse, he will only ever come across three coloured orbs: Red, Green and Blue. If the player moves over a colour swap orb, they are now prompted to perform a pick up by holding down ‘E’. This will activate Orb’s realm wheel and will allow the player to either assign the orb to an empty slot, or swap out an already occupied slot. Now, if Orb wants to visit the purple realm, then he needs to have collected both a blue and a red orb.


Symbol Panels


Light Blocks are pretty useful things in the Puzzleverse, they can create paths, stop pulses, block enemies, filter and / or deflect lasers, and now - there is a very special breed of blocks being introduced - the light blocks will have a symbol placed on top of them. They will also have a corresponding location in their world. Placing the matching symbol on its designated panel will power items attached to it.

Symbol Panel



Puzzle Panels

Puzzle Panel

Much like Symbol Panels, Puzzle Panels consist of a number of blocks which when joined together must match its corresponding symbol in the puzzle. The end result of each puzzle is different - either holding an exit, an ability or - perhaps even a trap ;-)


'The Pulse' speed round (Spoiler)

And Finally! As promised earlier - a short little video showing the butter smooth movement of Orb on the level 'The Pulse' - I am finding myself constantly wanting to shave seconds off that best time, so I hope that you find Orb's input as satisfying as I do!

There are plenty more smaller updates that I could throw into the article, but I think I'll leave it here with the big ones, and rather I'll let you experience the smaller ones when you play the upcoming alpha!

Until next time,
Cheers!

ORB: Official Alpha Teaser Trailer 1

ORB: Official Alpha Teaser Trailer 1

News

I am super excited to present the first official teaser trailer for ORB! We take a quick look at how the game is coming along, and we get to see ORB through...

O-R-B Puzzleverse Updates: A Strange New World

O-R-B Puzzleverse Updates: A Strange New World

News 1 comment

In this article I present some awesome new look and feel images and videos, I reveal the game unlock and game progression wheels as well as two game changing...

O-R-B: Puzzleverse, Wormholes and an awesome new look

O-R-B: Puzzleverse, Wormholes and an awesome new look

News 13 comments

In this article I officially announce the story line of O-R-B, and give a high level overview of the three main areas of the game that one will be spending...

O-R-B Pre-Alpha Concepts Demo for Android - And play testers / feedback required

O-R-B Pre-Alpha Concepts Demo for Android - And play testers / feedback required

News

The O-R-B Pre-Alpha Concepts Demo now supports Android! A call for feedback, play testers and a little more insight into the future of O-R-B.

Add file RSS Files
O-R-B Pre-Alpha Concepts Demo for Android

O-R-B Pre-Alpha Concepts Demo for Android

Demo

O-R-B pre-alpha concept demo is available for Android! Download it now!

O-R-B Pre-Alpha Concepts Demo

O-R-B Pre-Alpha Concepts Demo

Demo

O-R-B Pre-Alpha V0.1 Concept Demo available to download!

Comments
Shardzo
Shardzo

Keep up the good work Psyinx
this is going to be such an awesome game

Reply Good karma Bad karma+3 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
ORB
Platforms
Windows, Android
Creator
psyinx
Contact
Send Message
Homepage
Orbgame.net
Release date
Game watch
Follow
Share
Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @peekdevils

RT @DistantLifeform: @PeekDevils Indie devs are my people.

22hours ago

Power through! T.co

22hours ago

RT @BlankSpotStudio: Finally got some lighting on and around the turrets! Tweaked the laser a little too. #gamedev #indiedev #pixelartT.co

22hours ago

Hello @subquark, @CircuitsGame, @GamingOnPCcom, @Dev_Smithy @GamesKru! Thanks for following, you guys rock!

22hours ago

Hey @Anqa_Game, @Shumaz82, @liranjulia, @Veledoxxy, @Chris_Kardas and @colortheory! Thanks for following! Stay awesome guys! ✌️

22hours ago

RT @rapidgamesstdio: We are excited to announce a major update to #BlacksmithForge - you can check here Rapidgs.comT.co

22hours ago

Hey @daydreamertim, @slackwords, @NewAgeDon, @UncagedPixel and @SavageEarthGame! Thanks for the follow guys, you rock!

22hours ago

Hello @Duskwhisper, @good_indiegames, @EJKinger, @DistantLifeform and @MrTreppe! Thanks for following! You guys rock!

22hours ago

Embed Buttons
Link to ORB by selecting a button and using the embed code provided more...
ORB
Statistics
Visits
300 (1 today)
Last Update
Watchers
5 members
Files
2
Articles
9
You may also like