OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices are dropped and it will be primarily a desktop project. Welcome to the new OOK. Enjoy.
In this update, a lot of small enhancements and a couple bigger ones... Added the galaxy, planets, the radar, etc.
the ook galaxy
In this update, I have added MSAA (Multisample Anti-aliasing), Targeting, and Timers...
msaa / targeting / timers
I spent a day working on the HUD (again). I went through a few iterations. Eventually per popular vote I am keeping it simple, for now... After working...
hud, cleanup, and misc
Updates to the engine: Refactoring, restructuring, reorganizing. Particles. First steps toward a cross-platform build.
particles, and engine progress
Since the last update I have done a number of things. First off, the physics is 100% working, entities are more well defined, and basic controls are functioning...
the procedurally generated ook galaxy (and the joys of shaders)
In my little spare time in the past month I have make some progress to OOK...
mini update: glsl shaders, full-screen shaders, revamped state manager...
Previously, OOK was created using older fixed-function rendering calls. These days, that way of going about things is deprecated and in the long run probably...
update to opengl 3+ and glsl support
I've been working, and I still am, so unfortunately I haven't touched OOK in quite a while. However recently I found some free time and picked it back...
ook - scrapped and recreated
In the past week I have been very busy coding the new GUI and it is exactly what I need. I fully converted the code to the new GUI as well as added checkboxes...
new, faster view-based gui (with checkboxes!)
There are a couple quick announcements I'd like to make...
new look. new feel, new logo
For the love of play-on words, and perhaps the need for a good way of mapping the OOK universe, I have created and nearly finished Universal Layout...
progress update: "universal layout" map editor
OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices...
ook reborn
Update on progress and a new idea for an assets editor.
upcoming assets editor
Ah, the ever-illusive, and incomprehensibly complex subject of intelligence. I hear there are some amazing feats in creating artificial implementations...
artificial intelligence in ook
Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch...
emergence of ook
Some of you may have noticed the recent media upload that I labeled as the OOK Soundtrack album cover. Yes, that's right, there will be an entire OOK...
ook soundtrack, ipad support
This is the pilot of the Hunter mission string. You can check out my writing, which is periodically updated, at the link within this article.
ook writing/hunter mission string
Hello everyone, This is my first news post in a while. If you have been watching OOK you may have noticed that there was a rather large gap between recent...
planet types
Until now I've been modeling in a free-form manor. While I have been trying to keep textures belonging to objects of the same race very similar, it's...
modular universe
Introducing, Once I Owned a Kestrel. The following is the introduction to OOK. Upon beginning the game you will be presented with this text. It also provides...
ook - a brief history
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.