Onis is a turn-based strategy game with a focus on simplicity and ease of use. All of this is wrapped in a distinct Portuguese style, giving it a unique feel, but also enhancing its core gameplay.
New features and art ready to implement in the game. In the final of the article there is a video of the actual state of the game. Enjoy!
devlog #12 implemented features and in-game art
This DevLog will show the process developed this week. Starting with some sound design and UI to the modeling of characters and textures.
devlog #11 viana docks
Today we are back on Varencarres island for final touches on our boat. This logbook will show new mechanics and some bullet points developed on the last...
devlog #10 implemented features
Logbook, day 77, cloudy Beautiful docks, all around the world!!
devlog #9 the 6 docks
Logbook, day 70 Every boat needs a flag and ours isn’t an exception.
devlog #8 flag
Logbook, day 61, morning We manage to get to the other side of the island.
devlog #7 varencarres island part 2
Logbook, day 55, afternoon We've been on “Varencarres Island” for three day, it is our first stop.
devlog #6 varencarres island
Logbook, day 47 For the last three days we have been rammed by a minke whale!
devlog #5 minke-whale
Day 40, Easter island, weird faces, and a green meadow. The sky congratulates us with a sunny day. We land on an Island with a fantastic view, according...
devlog #4 easter island
Day 40 of the journey, We finally dock in an incredible new world, wherever we look we see fresh fruit and people talking.
devlog #3 viana docks
One week on the sea… On the bow of the ship, it was drawn the game, everything for this trip it is now prepared!
devlog #2 sailing with the waves!
Day 23 in this island. Without much we found ourselves building a boat. Time to set sail!
devlog #1 set sail!
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