STORM:Neverending night - Foreword
FightingThe game is set in the nearest future. The main character finds himself in post-apocalyptic ruins of a former megapolis, filled with horrible mutants...
Omen of Sorrow is a horror fighting game, in development since May 2015 by the best talent from SCL, with Art by the internationally acclaimed Genzoman (Double Dragon: Neon, Ultra Street Fighter IV, Hearthstone), Music by Francisco Cerda (Jamestown, Gunpoint).
We'll convey horror using a dramatic, dark and grim art style influenced by various sources; from the heavy chiaroscuro of Caravaggio and Rembrandt, to the dramatic framing of Tod Browning´s Dracula, to contemporary gore like Saw and classics such as Jan Svankmajer's shorts.
Each of the environments will have a distinct mood, but darkness will always play an important role and on each level you'll have ways to obscure your character.
Omen of Sorrow's music is an ambitious mix of diverse influences, we want to integrate the traditional sonority of orchestral instruments and the ominous nature of gregorian chant with contemporary genres such as industrial metal and djent, infused with the energy of admirable soundtracks like Tsutomu Ōhashi's Akira and Tom Holkenborg's Mad Max.
Additional Info:
Omen of Sorrow has been in development by AOne since May 2015.
Funded by the Chilean government through Corfo Capital Semilla and Fondo Audiovisual, we’ve attended Gamescom, MIGS and Festigame with the support of ProChile.
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