Hey. Just a quick hello to everyone.
In the next 2 weeks or so I want to get all of our content up here and start producing some high quality images for your viewing pleasure.
Here is a quick and dirty feature list.
Features wrote:
- 8 vs 8 vehicle based team combat: Player used customized "flitters" to form teams of salvagers fighting others teams both inside and outside the ruined remians of the martian landscape.
- Customized vehicle loadouts and a variety of vehicle classes and designs give players the ability to customize their armies. Earn salvage credits, gain weapons, custom ammo and systems upgrades.
- "Offworld" spawning system will eliminate spawn camping and create a more balanced and fluid spawn dynamic
- Large martian terrains with as much sub surface play areas as above the ground. tactics will shift to fit environments and teamwork will be the primary avenue of success.
- Interactive features of the environment will allow players to dock their "flitters" to additional structures and gain control of thing like manned flak turrets, security systems, cranes / conveyer belts, slavage rigs, repair rigs and possibly more!
And in a blast from the past I dug up some old images and videos of the first Offworld: Fall of Mars from the bf2 engine.
ENJOY!
Our 2 manned Tempest Flitter with rocket pods. MGs and second player gattling cannon.. never was too accurate in bf2 engine..but tons of fun!
One of our original levels. Based on a large extinct volcanoe crater. I'll be recreating some of these envirnments for the new project.
Ioina Chaos; a very choatic shattered landscape. was great fun for hiding and divebombing ussuspecting ground vehicles.
Thanks for your time guys. Keep in touch!
reminds me of red faction.
Looks Awesome Keep Up The Work!
Just a quick question: the content of the old website (incl. the forums) is lost?