Changes in this Update:
- No Heroes has been GreenLit
- New dynamic weather and day/night cycle,
- Destruction is now implemented in No Heroes and will become more complex in the future,
- Improved the island by making new zones and making the environment more belivable,
- Drastically improved performance,
- Improved scope effect,
- Accuracy has been improved when ADS,
- It's now possible to choose different zones of the island to play on depending on the gametype,
- Created a new shader that improves the quality of large objects by breaking the texture tiling,
- Many scripts remade and improved,
- Many bugs and glitches fixed
[DLG] No Heroes video Update #42
Here is the new video update #42 of No Heroes! Greenlit, dynamic weather and day/night cycle, destruction and more!
Posted by Drunken_Lizard_Games on
That has come a long way since you first started. Cant wait till you release an Alpha or Beta Build for people to try!
Gotta be careful with destruction, it does change map's layout a lot. In Free-for-all DM map would be like a swiss cheese in 5min, if you dont limit explosives somehow. I personally dont like the battlefield:bc2\3 way, with walls vanishing after one nade explosion, which at the same time doesnt do nothing to people in that room. I liked how you blasted a small hole in the wall to shoot enemies, while being covered by the rest of the wall. Thats the way any military actually do it.
By the way, how complex do you plan enviromental destruction?
This game is awesome!
It's been amazing to see this game develop. I remember when a map hadn't even been made! Great stuff, looking forward for playable builds!
I love the scope effect!
Awesome game, but really dislike the name of it. :/