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Nax of the Universe is an Action RPG that focuses on having a fast, fluid and deep combat engine. With multiple weapons which can be switched on the fly, an input priority 60FPS combat system, complete juggle and parry systems which it combines that with an RPG framework, including leveling up, finding loot to give additional satisfaction to the combat. In essence, it's a character-action game combined with an RPG. -60FPS Combat Engine -Five Different Weapons (1 default weapon + 4 sub weapons) -Snatcher, a space-bending device allowing you to teleport enemies to you, or you to them -Dodge or Parry attacks -Instant, on-the-fly weapon switching -RPG Progression Systems, kill enemies to gain EXP, to level up, to spend skill points on stats -Multiple Elemental Attributes -Equipment & Lootdrops

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Nax of the Universe is an Action RPG game that I've been developing for a few months now. It's an RPG that puts it's focus on the combat. It's fast, fluid and deep with Devil May Cry being it's main inspiration with a Stylish bar actively discourages button-mashing by giving bonus EXP for killing enemies in a stylish manner, multiple weapons with instant, on the fly switching makes combat varied.

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Nax of the Universe is an Action RPG game that I've been developing for a few months now. It's an RPG that puts it's focus on the combat. It's fast, fluid and deep with Devil May Cry being it's main inspiration with a Stylish bar actively discourages button-mashing by giving bonus EXP for killing enemies in a stylish manner, multiple weapons with instant, on the fly switching makes combat varied.

The combat is half done - three of the five weapons have been fully implemented.

  • Redband - the default sword, non-elemental, average speed, range and power.
  • Xatana - the wind based katana, fast and lots of range, but weaker.
  • Tesla - the electric whips, slower, but has range and power.

There's also two more weapons planned:

  • Firefang - the fire gloves, slow, med range, strong
  • Crystallis - ice knives, low range, med power, but fast.

The redband has 3 combos(combo1, spin combo, millionstab combo), 2 advanced attacks(stinger, launcher), aerial attack, the charged crawler and the roundtrip. That's 8 different kinds of attacks.

In addition each subweapon has 1 combo, 2 advanced attacks and a special attack.

Moving, dodging, blocking, parrying, juggling, combo meter, taunting, flux mode, controller support, and more have already been impemented, but there is a lot still to do including...

Magic system, card drops, card equipping, merchant, overworld, storyline, more enemies. etc.
These other systems I'll go into once I start implementing them.

As a fan of both character action games, and RPGs, I'm excited that I'm working on such a game, but even more excited that it's actually coming together. The combat already feels fun and I hope the demo will convince people to keep an eye on the project.

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andreasng
andreasng - - 77 comments

I love the little orange stalker dude between the branches to the right.

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