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Roguelike+tactics! This graphical adventure pits a party of characters against a procedurally generated world made up of treacherous forests, caves and, of course, a mysterious castle! Turn based combat based on (but not limited by) the award winning and ubiquitous SRD 3.5 standard provides endless tactical possibilities, as you go up against parties of Orcs, Undead, Dark Elves, Demons and more! Collect amazing items to wield in battle, study old tomes to increase your skills, and gather mushrooms to brew into powerful spells. An incredibly minimal interface devoid of the clutter so common to roguelikes lets you perform both simple and complex actions with ease. Lighthearted coffee-break combat or meticulous powergaming, the choice is yours. Fast paced, Turn based. Simple interface, Complex possibilities.

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Mac/iOS only? (Games : Mysterious Castle : Forum : Mysterious Castle : Mac/iOS only?) Locked
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Oct 8 2011 Anchor

Why no Windows/Linux/Android? I'd definitely be interested in playing Mysterious Castle, but I don't own any Apple products and have no plans on buying any.

I'm sorry if I'm asking something that's posted elsewhere. I looked and didn't see it.

Thanks!

Nov 3 2011 Anchor

Windows version, windows version... yeah, I've been meaning to do that. When I can afford an Android phone, I'll work on that too...

I'll get to it, sorry for the delay!

Nov 27 2011 Anchor

Hi!

Regarding your poop post (haha!) I'd like to see your game on linux. Sure, since you're indie and have limited resources, I'm happy if I can run it in wine - but that requires the windows version to still be around (I can't belive i'm saying this since I'm quite anti microsoft). The other solution would be going to a multi-platform code but I imagne that is no easy task either.

Keep up the good work, I hope to enjoy your game soon!

Dec 1 2011 Anchor

Just this minute uploaded a Windows version. It should be approved within a day or two.

Dec 2 2011 Anchor

Thanks for the consideration and the responses. Your game is definitely getting pushed to the top of my to-play list so I can hurry up and give it a proper rating and comments.

By the way, for a developer how hard is it after developing a game for OSX, porting it to Linux or to other forms of BSD? I would have thought that would be an easier task than a port to Windows. (That isn't a complaint about lack of *nix compatibility, by the way. I'm really grateful for the Windows compatibility and the chance to play your game.)

Thanks gain!

Dec 2 2011 Anchor

You're right about it being easier to port to Linux, I actually developed it from the get-go to be very portable, but the audio system has thrown me for a loop. It's just way easier on OSX. Anyways, I ported one version to Ubuntu, but never figured out how to package it. Besides, I just haven't had a lot of fun with Ubuntu. I got frustrated and quit :P

It's actually much more frustrating to work with Windows, but I felt compelled due to it being the number one gaming platform around. I'm going to try Mint Linux and see if I have a more enjoyable time with it.

Thanks for the interest and patience. I'm always looking for constructive criticism.

Jan 1 2012 Anchor

I'm sure this would go well on Ubuntu or android tablets

For Ubuntu, in case you didnt already see it
developer.ubuntu.com/publish/

Jan 2 2012 Anchor

ripkurrle wrote: I'm sure this would go well on Ubuntu or android tablets

For Ubuntu, in case you didnt already see it
developer.ubuntu.com/publish/


Thanks for the link, very helpful!

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