In this party-based strategy defence game you will visit distant planets, build small camps and battle fierce monsters. Can you survive by learning and exploiting their weaknesses or is your party doomed to never return home?
Gameplay:
Fight:
Prepare for battle!
When the enemies arrive, place your archers on towers and gates and secure the ground with your melee fighters.
Build:
Build walls and gates to withstand the approaching waves of monsters.
Keep your adventurers fed! Do not forget to plant food for your party so they can eat and stay nourished.
Prepare:
Before starting a map, you can hire new characters, buy new weapons or adjust the difficulty of the map.
While each character has unique strengths, you can only choose four characters for each mission, so choose wisely.
If you win the battle and complete the map, a new map will be unlocked, and you may be rewarded with gold.
Each map takes around 30-50 minutes to complete.
Features:
- Two unique planets
- 10 maps with 19 original monsters
- 27 weapons to unlock
Hello everyone,
The last weeks I was working on an early Demo for my game” Monsters per second”.
Even most of the work was it to “only” remove stuff from the game it still took quite some time
and needed some extra debugging as well. But now it is finally done, so have fun with it and let
me know what you think about it!
In this party-based strategy defence game you will visit distant planets, build small camps and battle fierce monsters. Can you survive by learning and exploiting their weaknesses or is your party doomed to never return home?
Hi guys, After three years of development my game "Monsters per second" finally got a steam page. Hope you like the result so for.
In this party-based strategy defense game you will visit distant planets, build small camps and battle fierce monsters. Can you survive by learning and...
Dinos!