McPixel is a save-the-day guy that you guide through 100 20-seconds challenges in an oldschool point'n'click fashion.
The levels are passing as you play with no way to stop them. Each of them eventually exploding. Your task is to guide McPixel through the levels saving the day each time. Even if you fail tho, you will be taken on to the next level and only when you make a full round through the batch of 6 levels, you will be able to try again.
Visit the game website to play the demo!
This demo was made in 48 hours for Ludum Dare 21 competition with following results:
1st in Humour category
3rd in Fun category
The final version will feature 100 levels divided into 4 chapters of 4 batches of 6 levels with some hidden goodness :)
Sorry for all the confusion! Thanks for the help fro Desura, I will be able to provide everyone who bought the game here with Steam redeem codes! Stay tuned! Also everyone who buys the game her ein the future will also receive the code!
Apologies for being late with that, but anyweays, all's well that ends well! Please don't hate me!
Highest Rated (7 agree) 10/10
McPixel is Sam&Max on steroids.
Monkey Island on cocaine.
King's Quest on peyotl.
Where's Waldo on speed.
It's fast, furious, insane, ridiculous, hilarious, over-the-top, explosive, beautiful, inventive, original.
McPixel is point-and-click. Superlative point-and-click. Playable in small bites, highly brain-damaging in big chunks.
Sos Sosowski at his best. There's no word for this stuff. Play it, that's all.
Jul 10 2012, 12:47pm by Hyeron
Lowest Rated (4 agree) 1/10
This game looks gay and dumb at all points.
Filled with crude, toilet humor (which is not fun here for some reason..)
There is nothing "totally new" to see.
And now, this even shows whole Steam community as poor and stupid midgets
Sep 27 2012, 6:43pm by Jevuner
Latest tweets from @sosowski
@ezacariasv What is, then?
9hours 4mins ago
Hmm.... what is the right way to make HTML5 games into mobile apps? Is this the right way to make mobile games at all? I am so much lost!
9hours 13mins ago
@joonturbo I never read anything this long, but can give it a shot!
19hours 24mins ago
@joonturbo How long is it?
19hours 25mins ago
@pietepiet Yup, and the lighting wasn't that spectacular too! I still hope it's worth getting the new 3DS for (that's kind of the plan, no?)
19hours 48mins ago
@pietepiet Haha, so true! Man, Gaur Plains is like, still the intro! Maybe wait for 3DS remake? It's bound to be tidied up a bit! (I wait!)
19hours 50mins ago
Wow! I'm reading up on Broadwell architecture. T.co Do you think it is going to be an ARM killer?
Aug 30 2014, 7:38am