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​McDROID is a surreal Action Tower Defense with - mega frikkin' lasers that talk - upgradable robots - Gattling turret - crop and monsters that mutate - an economy based on giant strawberries. - levels hand crafted like they used be. - Cute cartoony Borderland graphics, but it's hella tough so you may have to co-op with your friends to take down that insane Mutatosaurus.​ ​ Imagine the hectic big boss fights of RTYPE combined with the smarts and resource management of Dune 2. That's ​McDROID, our first game, made in homage of these awesome classics. It's original, with gorgeous cell shaded graphics, boasts 100 enemies on screen at once, the most badass weapons (linking teslas, wave canons, bot factories...) and unusually challenging enemies. It's a tough game, not for the faint of heart and it's got co-op multiplayer. ​

Post news Report RSS Recording adaptive music

As we are replacing the temp tracks with our own music we are switching to dynamic adaptive music.

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We were using 60s rock as temp track, Eddie Cochrane for everything. It was awesome and gave a displaced feel to the game. The scientific explanation of why a high tech shuttle would play 60s rock was that they are far from earth and getting signal from hundreds of years ago.

The thing is we don't want to get bogged down by paying license for that music so here we are recording our own stuff, in Paris.

I just experimented with adaptive music and it adds a lot to the experience. Here is how it works:
depending on the threat level we blend between 3 tracks from mellow to hard rock. The byproduct of that is we tend to keep monsters alive to get a more punchy music. Fun !

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