Abstraction
Third Person ShooterAbstraction began as an exercise in procedurally generating AI for a top-down shooter. It became a series of boss fights with roguelike elements.
Set in São Paulo, Brazil, where Payne is working in the private security sector for a wealthy local family, set eight years after the events of the second game.
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Abstraction began as an exercise in procedurally generating AI for a top-down shooter. It became a series of boss fights with roguelike elements.
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