Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.
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Foreground objects flicker on targeting edge of screen | Locked | |
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Nov 10 2012 Anchor | |
Present in versions 0.0.1 and 0.0.2 . This bug is best reproduced by starting a quickplay game with the smallest map size. The problem is no longer reproducible if a zoom operation is performed. The flicker between the two positions seems to occur on alternate frame refreshes of the screen, so I can't provide a screenshot of the actual problem... however here's a link to another (possibly related?) bug that demonstrates an analogous situation. The same screen contents have been drawn twice, but at different vertical offsets - this is what this bug does, but flickering back and forth between the two in an actual game. -- MilkFairy |
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