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Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.

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Cancelling a Campaign level selection (Games : Machinations : Forum : Feedback on design : Cancelling a Campaign level selection) Locked
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MilkFairy
MilkFairy Yoghurt enthusiast
Nov 10 2012 Anchor

Once a level has been selected in Campaign mode, it brings up a summary screen of the level, with an OK and Cancel button.
However, selecting any part of the screen that is not a valid button actually has the same effect as selecting the Cancel button.

For consistency, it might be better to go with one of the following approaches :

  • Have a Cancel button, but don't let clicking anywhere else on the screen also cancel
  • Don't have a Cancel button at all - just let clicking anywhere else on the screen

It's probably a personal preference thing anyway... the only reason I mention it is because when something like the map for the level pops up, I didn't expect that clicking on the map would make it go away.

deller79
deller79 Graham Games Dev
Nov 15 2012 Anchor

That is a fair call. We will try to fold that into the next version.

--

Tim
Obey the Green Man

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