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Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.

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A team is defeated when it controls no stations, even if it still has ships (Games : Machinations : Forum : Bugs : A team is defeated when it controls no stations, even if it still has ships) Locked
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MilkFairy
MilkFairy Yoghurt enthusiast
Nov 10 2012 Anchor

Present in versions 0.0.1 and 0.0.2 .

Currently, a player is defeated when it loses control of all stations. However, this is too simple a rule to determine defeat.

A simple scenario to demonstrate this is when a player controls a single station with a large number of ships.
In this case, the player could order 100% of the ships in the station to attack another station a long distance away.
Whilst these ships are in transit between stations, the base the player controls could easily be taken over by another player.
Currently, the team is declared defeated at this point, however the ships in transit may actually take over their destination base, which should allow the player to continue.

A player should only be defeated when they control no stations and also have no ships on the playing field.

The following two screenshots show a situation where the player (green) has been declared defeated, but has a number of ships still in play, then a few seconds later still showing defeat, despite the fact that those ships then went on to takeover and control a station.

Machinations Bug Images 0013 Machinations Bug Images 0014

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MilkFairy
Bippity-boppity-MOO!  :P

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