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Guinea Something Good presents the ninth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create a wall run fail cycle from scratch all the way to completion.
Find out more about Guinea Pig Parkour here: Joegp.com
The steps involved are:1 - Keyframe sketches2 - Inbetweens3 - Inking4 - Coloring5 - Shading6 - Overlapping Action7 - Combine
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Wall Run Fail - Guinea Pig Parkour DevLog #9
In this week's "Guinea Pig Parkour" game development log, we take on the wall run fail cycle!
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