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A level based runner parkour game, for one player, where gravity shifts on set locations, changing the landscape and how the player interacts with the objects around him. While running, there are obstacles in front of the player that he will have to interact with in the precise timing in order to be able to continue. If done in a small window, a speed boost will be acquired so he can complete the level faster. At the end of each level there will be a piece required to fix the machine, which will signify the end of it. The final Level will have the final destination as the machine that causes the gravity shifts.

Gravkour is being developed by:


Game Designer:
Bruna Costa- Instagram.com


Artists:
Jéssica Correia- Instagram.com
Nádia Correia- Instagram.com


Programer:
Ricardo Brites- Pt.linkedin.com

Assisting Game Designer:
Paulo Durbeck


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Gravkour - Dev Log 9

News

Hello!


We published the game, it can be found in itch.io.

Gencabo.itch.io

Logo small

We hope you test it and like the game!

Thanks for reading and see you next time.

Gravkour - Dev Log 8

Gravkour - Dev Log 8

News

We have finalized some 3D objects, here is some of them.

Gravkour - Dev Log 7- Running and gravity

Gravkour - Dev Log 7- Running and gravity

News

Today we gonna show a little bit of the programing part, like the running with the character mesh already implanted, and gravity shifts.

Gravkour - Dev Log 6 - UI

Gravkour - Dev Log 6 - UI

News

Our sketches have been improved! PS:They are still not the final ones.

Gravkour - Dev Log 5- Start of modeling

Gravkour - Dev Log 5- Start of modeling

News

It's already going 3D! We are trying to create some objects to help us choose the ones the will fit better in the game.

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