I'd just like to make a bit of a personal message about sound design.In today's Kickstarter update we will take you on a short journey in which you will have the opportunity to explore the world of Gloria Victis, listen to the sounds of nature and see the medieval architecture.
We wish you a successful journey!
I'd just like to make a bit of a personal message about sound design.
In the majority of games sound immersion is given too little attention and I think the main reason is that they are lacking variety and realism.
In Gloria Victis we want to make your experience immersive and enjoyable. That's why I wake up 3 a.m and ride 30 miles to a village to catch the birds as they wake from their slumber. It's why I had to act like a fool by mocking some cows just to record this:
Soundcloud.com
But that's what I really love to do and why I enjoy working on this project. It gives me the opportunity to enjoy nature and watching storks clattering while also getting to meet reconstruction groups and record them smashing their armours which really lets the game sounds feel alive.
Finally, you will be able to choose your own character voice just like in oldschool RPG's, (which we all loved.)
Thanks for reading and make sure to check back for more updates!
Jan Grochowski
P.S. If you would like to check out some of the songs from our soundtrack, here's a link to a small selection I put together from the 50 songs we currently have in our playlist.
Youtube.com