The game is a full-scale 4x space strategy, with focus on space ships and space battles. There is interesting economical part, well developed politics, unique science system, etc, but I spend the most of my time working on tactical combat and ship design and I hope I managed to build a well-balanced system when there is no “ultimate ship”. You start the game by selecting the shape of the galaxy, number of stars (it can be a couple of dozens or many hundreds), your race, winning conditions, etc. In the beginning you have one colonised world (your homeworld) and possibly some small fleet of spacecrafts. Then you build ships to explore the galaxy, colonise new worlds, and, certainly, defend your growing empire from enemies. You research new technologies, contact alien races, trade, make alliances or break them, design new ships and throw your fleets to invade territories.
These is the main list of new features.
-More of 240 different space units, all them with detailed graphics created with a similar 360º movie as in the original game. They were recorded with the models from my Star Wars Forces of Corruption mod Alliance where all the textures were made by Nawrocki and by this reason, there are not units looking different, all them use the same style. You can see a list of units here.
Galactic Empire:
Rebel Alliance:
Black Sun:
Galactic Republic:
CIS:
Krayt Empire:
Fel Empire/Galactic Alliance:
Hutt Cartel:
Corporate Sector:
Hapans:
Heroes. You can find heroes from your faction when you conquer temperate planets. Some times, you can capture and to use enemy heroes when you conquer enemy planets. Each heroe has unique abilities. You can know about the abilities in the heroes description. Some of them have special space units.
Galactic Empire:
Rebel Alliance:
Black Sun:
Galactic Republic:
CIS:
Krayt Empire:
Fel Empire/Galactic Alliance:
Hutt Cartel:
There are more type of units and the name types have been changed.
All the ground units have been replaced by units from each faction.
Most of the buildings have been replace by Star Wars buildings.
The tech has been adapted for be more from SW with new weapons, items and more.
Superweapons. The Galactic Empire and Hutt Cartel can build the Death Star and the Dark Saber. Both can destroy enemy planets. The Galactic Empire can research and build a super station, the mini Death Star. With a super laser, it can destroys all type of ship with one shot.
There are several customized planets. The Coruscant type is one of them.
Star Wars names of planets have been added.
The game counting time has been changed and now it count by hours. You can build units at days or months. Upgrades are faster.
Maintenance balance. The unkeep values from the space units have been reduced and now more easily you can build a big amount of ships (if you have the resources). Now you will not lose them easily by lack of resources.
The music has been replaced by original Star Wars music.
Several sounds from weapons and other things have been added.
Several customizations around the code.
You can see the credits from the mod here.
Firefoxccmods.com
Polaris Sector is a new 4x game created by Softwarware and published by Slitherine. This game has a lot of potential and two very good features, it is...
This is the first Q&A that covers game basics. There I explain in more details what the game is about :)
Polaris Sector 1.06e - Alliance mod patch 5 for the Polaris Sector Alliance 1.06d&1.06e by Nomada_Firefox This is a small patch for people which they...
Polaris Sector 1.06e - Alliance mod patch 5 for the Polaris Sector Alliance 1.06d&1.06e by Nomada_Firefox This is a small patch for the mod main file...
Polaris Sector 1.06e - Alliance mod patch 4 for the Polaris Sector Alliance 1.06d&1.06e by Nomada_Firefox This is a small patch for the mod main file...
Polaris Sector 1.06e - Alliance mod patch 3 for the Polaris Sector Alliance 1.06d&1.06e by Nomada_Firefox This is a small patch for the mod main file...
This file adds new scenario Galaxies for the mod, just uncompress it in the folder where you installed the Polaris Sector Alliance overwritting all files...
A small patch for improve the First Order ships in battle and some other small things. Just overwrite the mod content with the files inside this small...
just discoverd this game and loving it also great mod potential hoping to see a stargate or star trek mod soon :)))
so when are u going to update the game download? Or if there is a new version somewhere that i can download could please give me the link.
I am actively working on a new version, but do not expect it earlier than in two months.
The game discussion is there - Steamcommunity.com
Also new beta will be announced there.
For Russian-speaking community there is also an active forum by this link - www.galaxia-game.com
Awesome space strategy. I personally like the feature of creating asymmetric ship designs, when you can arm one board of cruiser with heavy weaponry and conduct combat in navy-like fashion.
It was a bit difficult to figure out how do science work, but in the end it made perfect sense.
There was also slight mixup with planet growth, until I figured out that in addition to specific colony module you need also specific housing built.
Love bomber tactics when you use lots of fighters to bombard capital size ship, but it's bad you can't reload bombers more that one time.
Thank you for your efforts, I wish you to make game even better.
Thanks for the review!
Planet growth is now fixed - there is no more special colonial modules, but you just need to discover appropriate dome or platform to colonise a planet that needs it.
To reload bombers more than one time, add more rocket storage units into your carriers, they will reload you bombers when they come back to hangars.
Strategy of my dream )
Hello Vladimir, I'm testing this game for 2 weeks and have a lot to say.
please tell how can I contact you to share my pluses and minuses about the game.
Have just received your feedback, thanks!
Hi!
My e-mail is ufnv@mail.ru
Vladimir
Oh, I almost forget. I knew about the game in spacesector.com. There's a post on the forums. There are lots of 4x fans that use that web (me fi). Maybe you could talk the admins to show your work there (I dont know about their politics about this)
This Project needs more advertisement
Actually, I've sent Adam (the author of reviews for SpaceSector) a link and asked his opinion about the game, but that was in June and unfortunately the version I had that time had some problems running with several monitors installed, so Adam was not able to run it correctly.
I fixed this, but now it looks like Adam does not want to spend more of his time on the game until it gets some independent recognition...
nvm, Ive just seen the forum thread in spacesector;
:)
in Game Development Projects / "Remember Tomorrow" game