Take control of your first fizzy drink factory and man the production lines to make a profit. But it doesn't stop there. Once you've got things running smoothly, newer factories with different traits await! Expand your production across multiple factories to become the biggest fizzy drink producer in the world! This game is 100% free-to-play and does not contain any form of in-app purchases.

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Fizz Filler - Update 1.7.6

News

Many of you have been requesting more upgrades via store feedback and email. I'm sorry it took so long to get any new ones in, but balancing them in a way that doesn't mess up the rest is harder than it looks. The latest addition is a forklift truck upgrade which adds value to your drinks.

forklifts


At some point I really would like to get the visuals in for all the different vehicular upgrades, which would help to make the world map seem less empty and more alive. There will definitely be more upgrades and traits coming in the near future (including traits which add upgrades to factories).

Much of this update contains work under the hood. Some of the changes are big, some are small, but many of them aren't visible at first sight. Most of the changes are a result of migrating the game to a newer engine I've been developing on top of MonoGame, a cross-platform, open-source version of Microsoft's XNA framework. My intention is to reuse the engine (which is more like a mini-engine) for my next two or three game projects, while also expanding Fizz Filler to Windows 10 and UWP at some point.

The first big change is a move towards multi-threaded code. Previously, the game ran in a single thread with exception of the networking system, which inevitably caused performance issues due to the game maxing out only a single core on the CPU. Even on high-end phones, the game would sometimes start lagging when the player is in a maxed out factory due to the single-core limitation of the game. This is no longer the case and upcoming updates will leverage multi-threading even further to expand the range of hardware the game can run on.

The next big change was the user of proper serialization from JSON. Originally I put the game together as a side project and didn't really implement a robust way of easily loading game assets.

json 2


Localization is the first system to make use of this. Each language is now a JSON file containing strings, which makes adding more in the future much easier. Under the old system, the text for any supported languages were bunched together in a single file. I could have used platform-specific localization tool-chains but I wanted a more unified way of managing translations, alongside other game assets.

The intention with serialization is to expand it to things like map tile-sets, drink definitions, upgrades and whatever else can benefit from being in a nice, shiny, clean JSON file.

I've also been developing a tool to supplement the new localization system by managing text translations in an easy-to-use GUI. I'm hoping to re-use this in future projects. Here's a screenshot of it:

localization tool

Other notable additions from the last few updates include:

  • New cloud sprites (these still need more work!)
  • New graphics for the fusion reactor upgrade
  • Render performance improvements
  • Stability fixes for saving/loading the game
  • Lots of save-corruption fixes

clouds


You can check out all of the changes from the past few updates in detail, by heading over to stoneleafstudios.com.

If you've never played Fizz Filler before and wondering what the heck it is, you can grab it from the Play Store!

google play badge1


Fizz Filler - Update 1.7

Fizz Filler - Update 1.7

News

It's finally here! Factory traits, world map overhaul and much more!

Fizz Filler - Update 1.6

Fizz Filler - Update 1.6

News

It's been a long time coming, but you can finally own more than 3 conveyor belts!

Fizz Filler - Update 1.5

Fizz Filler - Update 1.5

News

Lots of UI improvements and bug fixes in the latest update!

Fizz Filler - Fixes and Features

Fizz Filler - Fixes and Features

News

Lots of patching, fixes and a few new features thrown in too!

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Fizz Filler
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Android, Metro
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Syncaidius
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Latest tweets from @stonelstudios

#FizzFiller 1.7.6 has been pushed to the #PlayStore. Should be available soon. Changelog at: Stoneleafstudios.com.

Jun 6 2017

The last #FizzFiller update prepared the game for being translated. Hoping to get the first batch in for German in the next few weeks.

Jun 2 2017

#FizzFiller 1.7.5 is rolling out! This is just a bugfix update. Thanks for the bug reports guys! Changelog at: Stoneleafstudios.com

May 26 2017

A small #FizzFiller update will be out later this week on #GooglePlayStore to fix a couple of bugs you guys have reported (thanks!).

May 23 2017

Started rolling out #FizzFiller 1.7.4 - fixes and improvements. Should be available later today! Changelog: Stoneleafstudios.com

May 12 2017

#FizzFiller just passed 100k installs on #PlayStore. Thank you to everyone who has tried the game and given it a chance! :)

Apr 24 2017

Pushed a small update for #fizzFiller to fix an issue with saves getting corrupted when switching between slots. Should be available soon.

Apr 13 2017

#FizzFiller update 1.7.1 was just pushed to the #PlayStore. Contains a few visual/art improvements and a couple of minor bug fixes #indiedev

Apr 11 2017

If you haven't tried #FizzFiller yet you can grab it on the #PlayStore for free! Play.google.com Check out the 1.7 update! #Android

Mar 31 2017

#FizzFiller 1.7 is finally out! Full changelog over at: Stoneleafstudios.com #PlayStore #indiedev

Mar 31 2017

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