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Evil water is a single player game. It is being developed on Unreal Engine 5 and will have mechanics similar to the Resident Evil game series. The game is divided into 3 chapters, in which players will have to go on exciting adventures through diverse and interesting locations, solving puzzles and encountering elements of horror and occasional banter against a variety of monsters, fight bosses, evade chases and participate in action elements.

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Concept Art

You can download the demo here

Game story: This game is about an engineer specialist and a former soldier, his name is Kirill. After a terrifying war experience his life went downhill: he had an alcohol problem which led to losing a promising job and breaking up with his girlfriend who became a famous singer. His heartbreaking break up made everything even worse and his alcohol problem went deeper.

You will visit a variety of places, from past and present time, to the distant future and outer space.

The hero's past will represent the world of pirates.
The present will be symbolized by a huge train on which the hero will have to visit a snowy ski resort with werewolves, Egypt with mummies and pyramids, an underwater secret base, a subway, a huge hollow tree with a chase from a giant squirrel and much more.
The future will begin on a spaceship that is attacked by unknown creatures. It will continue on a moon base and end in a laboratory under a mega-city on a dead planet.


There are two realities in the game:
The first - is the real world, in which the protagonist goes to work, performs various actions in his apartment, interacts with various characters. And it is in this reality that the player will choose options for actions that will affect the ending of the game.
The second - is the protagonist's dreams, where the main action of the game takes place, which is divided into 3 chapters.

Each chapter will have its own unique weapon to help you fight off a variety of enemies, from skeleton pirates and werewolves to heretic ghosts and strange creatures that will appear in unexpected and frightening places.


The player will need to solve simple puzzles like: find the item, take out the obstacle, etc. But in order to solve this puzzle players need to perform additional chains of actions.

Example:
To break down the door in the port wall, player need to go around the location, on the way shooting from enemies, find a knife, cut the rope of the crane, on which hangs a ship cannon, jump down, with the help of an artifact to lower the sea level, after which on the drained sea bottom will be exposed wreckage of a wooden ship, in which player need to take a cannonball, and on the way to the cannon to pick up required items to shoot in one place, a lighter, a bag of gunpowder, etc. Pour the gunpowder into the cannon, then stick the cannonball in it, light the wick, and then the cannon will knock out the doors. Periodically during these actions there will be enemies and screamers.

Boss battles will be phased, with several stages. The game will have several endings depending on the player's actions.




Screenshots


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Concept artwork


Concept Art



Character concept artwork:

Concept Art

Scary squirrel (Boss)


Concept Art


Sea monster (boss)



Сщтсузе Фке


Chapter 3 boss


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Evil Water Demo

Evil Water Demo

Demo

A chunk of the first chapter level. The action takes place in the time of pirates, it symbolizes the main character's past.

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