Everblind is a 2-4 competitive local multiplayer game. Played on a shared top-view, players control an invisible ball in a maze and must capture a golden artifact to win the game. We are looking for alpha testers, so if you are interested feel free to reach out to us @everblindgame
Nordic Game, new maps, and why you shouldn’t let your artist do particle emitters unsupervised. Come read devlog 0.24!
devlog for version 0.24
We hosted the very first tournament of everblind and it was awesome! It gave us plenty of ideas for improving the game. I also rant a bit in this article...
devlog for version 0.23
Introducing “King of the Gold”: a noob-friendly version of the original “Gold Rush” game mode. Also completed features in the main menu (game...
devlog for version 0.22
Ever wondered how the game looked like in motion and not in shittily compressed gifs? Now there's a video for that!
gameplay video + devlog for version 0.21
Here is a quick recap of the changes we did in the latest sprint for Everblind. We've added traps, worked on the lighting and corrected a few fun bugs.
devlog for version 0.20
Slow-mo, fixing a hard bug and an idle mechanism! Hot from the press, it's devlog 0.19! Come and get it!
devlog for version 0.19
New maps, integration of the main menu and even an Event Store! This has been a busy iteration
devlog for version 0.18
End Game Menu, refined particle effects, meditation for the next big work! Come enjoy devlog 0.17
devlog for version 0.17
Here’s the devlog for version 0.16. Initial concepts for the game menus, and horizontal scaling on the menu !
devlog for version 0.16
A third graphical pass, tutorial rewamping, the GamesFest, lots of stuff in this one !
devlog for version 0.15
Quick summary of what changed for version 0.14. We worked on particle effects and submitted for a competition.
devlog for version 0.14
Version 0.13 includes a brand new lobby system, better players handling and a load of refactoring.
devlog for version 0.13
This devlog shows the changes we made between 0.11 and 0.12. We worked on the graphics and made sure the game ran fine during a 3-day exhibition.
devlog for version 0.12
Most of the work between 0.10 and 0.11 focused on tightening the game design, to ensure a solid core, as well as a lot of bugfixes. Next version will...
devlog for version 0.11
Summary of the changes and bugfixes for version 0.10
devlog for version 0.10
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