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Behind our comfortable, familiar dimensions, beyond the timeless depths of space, there is a Place that mankind was not meant to know. A Place hostile to all life. We do not belong there. We cannot survive there. At least, not for long... Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left... Even knowing you’re better off dead.

Post news Report RSS Update 1: Stay Tuned

Video update coming soon, with gameplay footage and all sorts.

Posted by on

Hi everyone! It's been a while since we posted last, but not because we've been idle. Wild code is being wrangled, art is being hewn from the living rock, and I am slowly learning all the new skills I find myself needing as the face guy for this project. It's quite a ride. Fortunately, all of those things are about to bear fruit!

To give you the short version, we've got a new video update about Euclidean coming, which among other things features a nice sneak peek of our alpha and its first couple of levels. Expect lots of gameplay video and relevant info -- no padding, no concept art or other development fluff, just the good crunchy bits that you want to know about. That's the way we roll.

So keep an eye out. It should whet your appetite for more, and more will not be far off.

RyanSpanAvatar--Ryan A. Span, Project & Design Lead

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