Epicinium is a multiplayer strategy game where the players' impact on the environment matters. Combat destroys grass and crops, and trees are trampled as tanks drive towards your opponent to level their cities. Industry accelerates global warming to ludicrous levels, causing more destruction the longer the game goes on. At the end of the game, the winner is scored for how many grass and forest tiles still remain on the map.
Epicinium (live on Kickstarter) will have a developer match livestream on Friday. In this devlog, we talk about new game modes and compare different types...
kickstarter dev match on friday - more modes & strategies
We're coming to Kickstarter Live tonight! You can submit your questions and subscribe to be reminded now. In this devlog, we elaborate on Epicinium's...
epicinium, on kickstarter now: live q&a tonight - unique environmental mechanics
Environmental strategy game Epicinium is now live on Kickstarter! Besides getting the game on release, backing our Kickstarter can also get you other...
epicinium now live on kickstarter!
Epicinium, simulturneous wargame in which nature is a finite resource, is coming to Kickstarter on November 1st. Epicinium is a strategy game with fast...
epicinium, environmental strategy game, is coming to kickstarter
As we are getting closer towards our crowdfunding campaign, we have opted to end the Open Beta. Instead, we will hold a Closed Beta via Discord. In this...
from open beta to closed beta + v0.29.0 released
Hi folks! The last thing we did in August was release version 0.28.2. This update brings the Discord Rich Presence integration that we talked about in...
version 0.28.2: discord integration and ui improvements
Yesterday we released beta version 0.27.0, with a number of improvements to the UI. This update also brings a new challenge: the Everything is Free challenge...
new challenge in epicinium v0.27.0: everything is free
After being occupied for a couple of weeks by the founding of our cooperative (A Bunch of Hacks), we have turned our focus back to improving Epicinium...
challenges arrive in epicinium version 0.25.0
We released Epicinium beta version 0.24.0 today to bring some balance changes that we felt were needed after the gameplay changes in version 0.23.0.
balance changes in epicinium version 0.24.0
This week we released version 0.23.0, which came with some big gameplay changes, including a new unit: the Militia. In this devlog we want to highlight...
beta 0.23.0: new militia unit and other gameplay changes [devlog]
On the occasion of the release of Epicinium beta version 0.20.0, we have written a devlog about listening to players.
sticking with an idea vs. listening to players [devlog]
After numerous setbacks and rigorous testing, we released Epicinium beta 0.18.0. In today's DevLog, we share our thoughts on the new features: password-protected...
epicinium beta 0.18.0 released: accounts, frostbite and our rating system [devlog]
In today’s devlog, we will talk about how familiar symbolism and weighted pauses can help convey information about game mechanics and we will showcase...
visual feedback and title screen music [devlog]
We just released version 0.16.1, featuring a settings menu and memory usage optimizations. We will be playtesting it later today, you can join!
settings, playtests and working on crashes [devlog]
In this DevLog, I will tell you about Epicinium version 0.16.0, and give a peek into a feature we're currently working on.
a new version + peace [devlog]
In this second devlog, I tell you about Epicinium's weekly online playtests, what we've been working on this week and introduce our second gameplay video...
online playtest today + development update [devlog]
In this first devlog I introduce Epicinium, a multiplayer strategy game where the players' impact on the environment matters, detail the development process...
epicinium - environmental turn-based strategy [beta] [devlog]
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