DEADHUNTERS is a cooperative rogueplaying game. Choose your hero, embark on missions and make decisions together. Loot, level up and die again and again in an ever changing world of darkness. Conquer the damned and earn your rightful place in the Guild of Deadhunters!
Our first boss reveal, the new logo and lots of hammers!
progress report 11 - boss reveal
After 2 years the time has come to unveil some gameplay from DEADHUNTERS, check out our trailer!
progress report 10 - gameplay trailer
Various effects, a new character and a new enemy is revealed.
progress report 9
A report about the second playable character in the game, more advanced sword trail vfx and some other vfx attacks as well, and also a necromancer.
progress report 8
The first player character is revealed and some acolytes as well. Plus a couple of VFX iterations.
progress report 7
A report about skeletons, cultists, staffs and some lanterns!
progress report 5
A progress report about Scepters, Staffs, Skeletons and Zombies!
progress report 4
An overview of the procedural generation system we came up with in DEADHUNTERS, with a focus on the art and asset aspect of it.
procedural generation 01
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