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DeadSector2

Dead Sector is an immersive souls-like which plays in a dystopian future. Enter the depths of the playable teaser and find out why more and more underground sectors lose contact with the surface. Fight against mysterious creatures and use their life energy to charge your equipment.


Update 0.700a
Thank you all for the feedback, we will try to improve our game even more in the future!

Small Hotfix:
- We fixed the keybinding for the options menu. It should work with the Start Button on the Gamepad "ESC" (and "C" as BackUp)
- We tweaked some thinks within the combat, hope you like it.


CONTROLS:
The Demo is optimized for gamepad, but can also be played with the following key bindings.
Additionally you can create your own input scheme.



NON-COMBAT:
E = Interaction
W,A,S,D = Walk
Ctrl (hold) = Run
Space = dodge

COMBAT:
LMB = Light Attack,
RMB = Heavy Attack
Tab = Lock-On Enem
Q or E switch between Targets
R = Recharge Health (require one E-Cell)

Important Note:
Some GPUs are not compatible with the "Bloodtexture" feature. You can just disable that feature in the settings or update your GPU-Drivers, if you experience frame drops or freez.

HARDWARE RECOMMENDATIONS:
CPU: Intel Core i5-4690 3.5GHz or better.
GPU: GeForce 970 Series or better.
RAM: 4 GB.
HDD: 7 GB

TEAM
Artjom Fransen - Game Director, Animation, Level Design & UI
Charly Preisig - Programming, VFX & UI
Valentin Fischer - Conceptart, Texturing, Modeling & Rigging
Audio by Fabian Deiss & Niklas Wienböker

SUPPORT CONTACT:
ContactTheDeadSector@gmail.com
Twitter.com/TheDeadSector
Discord.gg/EEV2YZa

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Dead Sector Devlog

News

Dead Sector Devlog Part 1: Immersive HUD


The main focus of the Health Bar is a immersive showcase of important information such as remaining life, energy, resources and equipment / weapon levels. In particular, diegetic and spatial interface elements from well-known science fiction games such as Dead Space and Warframe are used as inspiration. In addition, since we want to build a gloomy and threatening atmosphere in the game, the design also tends in a futuristic version of Dark Souls or Dead Space with a pure focus on the melee combat. Our goal is to combine the immersive Dead Space UI with the dynamic Dark Souls gameplay. We played with some ideas for the "player health bar". After we finished the basic functions like attack, block, parry and roll.

Concept Art for the Player Character


Comparison:

The following tables compare the individual properties of the UI elements. The focus at the counter position is the understanding and visibility in a dynamic fight situation. In this case, attention is paid to the direct and side views of the individual segments in the life display. The fixed camera position acts as the basis for the comparison.

DS Int

Final Version also on itch.io:
Deadsector.itch.io

TEAM
Artjom Fransen - Game Director, Animation, Level Design & UI
Charly Preisig - Programming, VFX & UI
Valentin Fischer - Conceptart, Texturing, Modeling & Rigging
Audio by Fabian Deiss & Niklas Wienböker

SUPPORT CONTACT:
ContactTheDeadSector@gmail.com
Twitter.com/TheDeadSector
Discord.gg/EEV2YZa

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Dead Sector P.T.

Dead Sector P.T.

Demo

Dead Sector is an immersive souls-like which plays in a dystopian future. Enter the depths of the playable teaser and find out why more and more underground...

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