My name is Andrew Armstrong from Fermenter. We've just released my game, David, a physics-based platforming boss-fighter, on iOS, Windows, and Mac. It'd make my dreams come true if you check it out. You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Hold, aim, and fling to attack (Angry Birds style!). Think Limbo + Shadow of the Colossus + Angry Birds. Features a 9-level campaign, a survival/arena/rpg mode, a secret basket-ball-pit minigame, and hats! (Additional levels and other content are in the works and will be released if I see success.)
I've been seeing huge success on the mobile side of things, and it's been incredible for me as a noname dev.
david is blowing up on ios.
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